Difference between revisions of "Flux Counting"
From theFarWilds
(New page: == Flux Counting and Improving Your Opening Game== Flux counting is the coin term for a well planned opening game. Generally it should be used to plan flux spending for round 3 or 4 ...) |
(→Flux Counting and Improving Your Opening Game) |
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== Flux Counting and Improving Your Opening Game== | == Flux Counting and Improving Your Opening Game== | ||
− | Flux counting is the coin term for a well planned opening game. Generally it should be used to plan flux spending for round 3 or 4 of a match. It will give you an edge. | + | Flux counting is the coin term for a well planned opening game. |
+ | Generally it should be used to plan flux spending for round 3 or 4 of | ||
+ | a match but if possible more. It will give you an edge. | ||
+ | |||
+ | |||
+ | == The Counting Tree == | ||
+ | |||
+ | The absolute best way is to do it with a pencil and a piece of paper. | ||
+ | You put turn one in the top middle of the paper and branch out plays. As | ||
+ | an example I will make a flux counting tree for a sylvan/elemental deck. In | ||
+ | this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the | ||
+ | middle flux well but I also want to keep the defended. | ||
+ | |||
+ | TURN 1: 10 flux | ||
+ | - 7 flux - Grove | ||
+ | - 1 flux - tenderfoot archer or valedune arborist | ||
+ | = 2 flux left | ||
+ | ------------------------- | ||
+ | | | | | ||
+ | V | V | ||
+ | PASS | - 2 flux - Thistle Falcon | ||
+ | = 2 flux left | = 0 flux left | ||
+ | Turn 2: 5 flux |_ Turn 2: 3 flux | ||
+ | ------------------------------------- | ---------------- | ||
+ | | | | |__________ | | ||
+ | V | V |___ V | ||
+ | PASS |_________ PASS |________ PASS | ||
+ | Turn 3: 8 flux |_____ Turn 3: 8 flux | Turn 3: 6 flux | ||
+ | - 5 flux - Vapor Mahal |_ - 5 flux - Vapor Mahal | - 5 vapor mahal | ||
+ | - 3 flux - Bamboo Watchtower | - 3 flux - Flame EnT | - 1 cloudburst | ||
+ | = 0 flux left (AND MIDDLE FLUX) | = 0 flux left | = 0 flux left | ||
+ | ___________________________________________|____________________________|_______________________ |
Revision as of 22:04, 19 November 2009
Flux Counting and Improving Your Opening Game
Flux counting is the coin term for a well planned opening game.
Generally it should be used to plan flux spending for round 3 or 4 of a match but if possible more. It will give you an edge.
The Counting Tree
The absolute best way is to do it with a pencil and a piece of paper.
You put turn one in the top middle of the paper and branch out plays. As an example I will make a flux counting tree for a sylvan/elemental deck. In this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the middle flux well but I also want to keep the defended.
TURN 1: 10 flux - 7 flux - Grove - 1 flux - tenderfoot archer or valedune arborist = 2 flux left ------------------------- | | | V | V PASS | - 2 flux - Thistle Falcon = 2 flux left | = 0 flux left Turn 2: 5 flux |_ Turn 2: 3 flux ------------------------------------- | ---------------- | | | |__________ | V | V |___ V PASS |_________ PASS |________ PASS Turn 3: 8 flux |_____ Turn 3: 8 flux | Turn 3: 6 flux - 5 flux - Vapor Mahal |_ - 5 flux - Vapor Mahal | - 5 vapor mahal - 3 flux - Bamboo Watchtower | - 3 flux - Flame EnT | - 1 cloudburst = 0 flux left (AND MIDDLE FLUX) | = 0 flux left | = 0 flux left
___________________________________________|____________________________|_______________________