Difference between revisions of "Flux Counting"

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(New page: == Flux Counting and Improving Your Opening Game== Flux counting is the coin term for a well planned opening game. Generally it should be used to plan flux spending for round 3 or 4 ...)
 
(Flux Counting and Improving Your Opening Game)
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== Flux Counting and Improving Your Opening Game==
 
== Flux Counting and Improving Your Opening Game==
  
     Flux counting is the coin term for a well planned opening game. Generally it should be used to plan flux spending for round 3 or 4 of a match. It will give you an edge.
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     Flux counting is the coin term for a well planned opening game.  
 +
Generally it should be used to plan flux spending for round 3 or 4 of  
 +
a match but if possible more. It will give you an edge.
 +
   
 +
 
 +
== The Counting Tree ==
 +
 
 +
    The absolute best way is to do it with a pencil and a piece of paper.
 +
You put turn one in the top middle of the paper and branch out plays. As
 +
an example I will make a flux counting tree for a sylvan/elemental deck. In
 +
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the
 +
middle flux well but I also want to keep the defended.
 +
 
 +
                              TURN 1: 10 flux
 +
                                      - 7 flux - Grove
 +
                                      - 1 flux - tenderfoot archer or valedune arborist
 +
                                      = 2 flux left
 +
                                -------------------------
 +
                                |            |          |
 +
                                V            |          V
 +
                              PASS          |          - 2 flux - Thistle Falcon
 +
                              = 2 flux left |          = 0 flux left
 +
                        Turn 2:  5 flux      |_  Turn 2:  3 flux
 +
      -------------------------------------  |              ----------------
 +
      |                  |                |  |__________                  |
 +
      V                  |                V              |___              V
 +
      PASS                |_________      PASS                |________    PASS
 +
    Turn 3:  8 flux                |_____ Turn 3:  8 flux              | Turn 3:  6 flux
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          - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal  |        - 5 vapor mahal
 +
          - 3 flux - Bamboo Watchtower    |    - 3 flux - Flame EnT  |        - 1 cloudburst
 +
          = 0 flux left (AND MIDDLE FLUX) |    = 0 flux left          |        = 0 flux left
 +
___________________________________________|____________________________|_______________________

Revision as of 22:04, 19 November 2009

Flux Counting and Improving Your Opening Game

    Flux counting is the coin term for a well planned opening game. 

Generally it should be used to plan flux spending for round 3 or 4 of a match but if possible more. It will give you an edge.


The Counting Tree

    The absolute best way is to do it with a pencil and a piece of paper.

You put turn one in the top middle of the paper and branch out plays. As an example I will make a flux counting tree for a sylvan/elemental deck. In this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the middle flux well but I also want to keep the defended.

                              TURN 1: 10 flux
                                     - 7 flux - Grove
                                     - 1 flux - tenderfoot archer or valedune arborist
                                     = 2 flux left
                               -------------------------
                               |            |          |
                               V            |          V
                              PASS          |          - 2 flux - Thistle Falcon
                              = 2 flux left |          = 0 flux left
                       Turn 2:  5 flux      |_  Turn 2:  3 flux
      -------------------------------------   |              ----------------
      |                  |                 |   |__________                  |
      V                  |                 V              |___              V
     PASS                |_________       PASS                |________    PASS
   Turn 3:  8 flux                |_____ Turn 3:  8 flux               | Turn 3:  6 flux
          - 5 flux - Vapor Mahal        |_     - 5 flux - Vapor Mahal  |        - 5 vapor mahal
          - 3 flux - Bamboo Watchtower    |     - 3 flux - Flame EnT   |        - 1 cloudburst
          = 0 flux left (AND MIDDLE FLUX) |     = 0 flux left          |        = 0 flux left

___________________________________________|____________________________|_______________________