Difference between revisions of "Location Functions"

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Line 6: Line 6:
  
 
== Methods ==
 
== Methods ==
  bool isAloft();  
+
  bool '''isAloft'''();  
 
  // false if an Aloft guy is grounded after melee
 
  // false if an Aloft guy is grounded after melee
 
   
 
   
  bool isValid();
+
  bool '''isValid'''();

Revision as of 21:01, 3 April 2010

A location object represents a particular hex on the playing map. See the Coordinate System page for more info.

Constructors

Location createLocation( int x, int y );

Methods

bool isAloft(); 
// false if an Aloft guy is grounded after melee

bool isValid();