Difference between revisions of "Location Functions"
From theFarWilds
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[[Category:Scripts]] | [[Category:Scripts]] | ||
− | A location object represents a particular hex on the playing map. | + | A location object represents a particular hex on the playing map. Note that the TFW [[Coordinate System]] is transposed -- the x-axis is vertical and the y-axis is horizontal. Labeling starts from zero. |
== Constructors == | == Constructors == |
Revision as of 21:16, 3 April 2010
A location object represents a particular hex on the playing map. Note that the TFW Coordinate System is transposed -- the x-axis is vertical and the y-axis is horizontal. Labeling starts from zero.
Constructors
Location createLocation( int x, int y );
Methods
bool isAloft(); // false if an Aloft guy is grounded after melee bool isValid();