Difference between revisions of "Location Functions"

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(Methods)
(Methods)
 
Line 15: Line 15:
 
  int '''getX'''();
 
  int '''getX'''();
 
  int '''getY'''();
 
  int '''getY'''();
 +
 +
Player '''getController'''();

Latest revision as of 14:20, 16 April 2010

A location object represents a particular hex on the playing map. Note that the TFW Coordinate System is transposed -- the x-axis is vertical and the y-axis is horizontal. Labeling starts from zero.

Constructors

Location createLocation( int x, int y );

Methods

bool isAloft(); 
// false if an Aloft guy is grounded after melee

bool isValid();

int distance(Location);

int getX();
int getY();

Player getController();