Flux Counting
Contents |
Flux Counting and Improving Your Opening Game
Whats your opening like?
Flux counting is the coin term for a well planned opening game. Generally it should be used to plan flux spending for round 3 or 4 of a match but its possible to plan further. It will give you an edge.
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.
Introduction to the Counting Tree
The absolute best way is to do it with a pencil and a piece of paper. You put turn one in the top middle of the paper and branch out plays. As an example I will make a flux counting tree for a sylvan/elemental deck. In this example I want to cast Vapor Mahal and Bamboo Watch Tower quickly to claim the middle flux well but I also want to keep them defended. We also want to plan ahead for the times we don't draw a Bamboo Watch Tower by having a flux replacement. In this example, my flux replacement for Tenderfoot Archer is Valedune Arborist.
This is the original deck I got the idea of flux counting from. I spent roughly 2 months losing quite a bit to build a as strong as possible sylvan/elemetal rush. Originaly it had no Valedune Arborist and no Bamboo Watchtower. I had galorix take a look at my deck and he said I need Bamboo Watch tower. I even argued with him over it because at the time I didnt like the card. When I added Bamboo Watch tower the deck immediately started doing better. Heres a mathematical reason the deck did better when I added Valedune Arborist.
Know your flux
Turn 1: 10 flux. Turn 2: 13 flux. Turn 3: 16 flux.
Heres a small mathematical example of why knowing your flux count is important.
Turn 3: 16 flux - 7 flux Grove - 1 flux Tenderfoot Archer or Valedune Arborist - 3 flux Bamboo Watch Tower - 5 flux Vapor Mahal = 0 flux [color=#0000FF] left[/color]
This way your planning to do as much as possible with your early flux.
CARDS this example is using: Grove---------------(7 flux) Vapor Mahal---------(5 flux) Tenderfoot Archer---(1 flux) Valedune Arborist---(1 flux) Cloudburst----------(1 flux) Thistle Falcon------(2 flux) Flame Ent-----------(3 flux) Bamboo Watch Tower--(3 flux)
TURN 1: 10 flux[/color] - 7 flux - Grove -----(without tenderfoot archer)-->(continued) - 1 flux - tenderfoot archer or valedune arborist = 2 flux left ------------------------- | | | V | V END TURN | - 2 flux - Thistle Falcon = 2 flux left | = 0 flux left - END TURN Turn 2: 5 flux |_ Turn 2: 3 flux ----------------------------------- | ------------------------>(continued) | | | |________ (not casting) | (casting) V | V |___ V END TURN |_________ END TURN |________ END TURN Turn 3: 8 flux |____Turn 3: 8 flux | Turn 3: 6 flux - 5 flux - Vapor Mahal |_ - 5 flux - Vapor Mahal | - 5 vapor mahal - 3 flux - Bamboo Watch Tower | - 3 flux - Flame Ent | - 1 cloudburst = 0 flux left (AND MIDDLE FLUX) | = 0 flux left | = 0 flux left --------------------------------------_|---------------------------|-------------------------- (FINAL Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor, CARDS) | | Cloudburst
Outro
So good luck and happy playing. If you need any help ask.