Entity Functions
From theFarWilds
Scripting Entity Functions are called on the Entity object. For example
Entity ent=getFigure(createLocation(3,3)); ent.remove();
List of functions:
bool isValid(); bool doesExist(); // isValid will tell you if the Entity returned by some other function is valid // doesExist can be used where you are holding on to an Entity for awhile // it checks to see if it has been removed from the game // getName() and other functions will work on an Entity that is valid but doesn't exist
string getName(); Player getController(); void setController(Player); bool isType(int type); // Types: Creature=1, Building=2,Enchantment=3,Item=4,(Corpse,Flux Well,Ruin)=5,World Enchantment=6 Location getLoc(); bool moveEntity(Location); // returns false if it can't move there void remove(); void destroy(); void sacrifice(); void setDim(bool dimOrNot); bool isDim();