Player Functions
From theFarWilds
Each player object represents a human or ai player.
Constructors
Player getAIPlayer( int index ); Player getHumanPlayer( int index );
Methods
bool isValid(); bool isHuman(); void addToHand( string cardName ); void addToDeck( string cardName, int index ); Card getDeckCard( int index ); Card getHandCard( int index ); void removeHandCard( int index ); void removeDeckCard( int index ); void drawCard(); void shuffleDeck(); int deckSize(); int handSize(); void addFlux( int delta ); void addGlory( int delta ); int getFlux(); int getGlory(); void setTeam( int teamId ); // set to zero for no team