Hook Timeline

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Player clicks the Play: link
game instance starts on the server
No players are connected to the game
Script is loaded
any #include is loaded
configGame() is called 
map is created
wait for players to join
all players have joined and selected decks
beforeStart() is called
flux wells are placed
duringStart() is called
places with starting light fog are revealed to players
players draw their cards
afterStart() is called
Game on