Entity Functions
From theFarWilds
Each entity object represents a creature, building, enchantment, corpse, or ruin. Collectively, these objects define the current game state.
Constructors
Entity createEntity( string cardName, int x_coord, int y_coord, Player controller ); Entity createEntity( string cardName, Location loc, Player controller ); Entity createEntity( string cardName, Location loc );
See also getFigure( Location loc ).
Methods
bool isValid(); // check to see if entity was created successfully bool doesExist(); // check to see if entity has been removed string getName(); Player getController(); void setController( Player controller ); bool isType( int type ); // Types: CREATURE=1, BUILDING=2, ENCHANTMENT=3, ITEM=4, MARKER(Corpse,Flux Well,Ruin)=5, WORLD_ENCHANT=6 Location getLoc(); bool move( Location ); // returns false if unsuccessful (e.g., trying to move figure into occupied location) void remove(); void destroy(); void sacrifice(); void setDim( bool dimOrNot ); bool isDim(); int addTokens(string tokenName,int delta); // returns the number of that token after the add. // delta can be negative // some common tokens: attack,maxhp,vision,speed,range // also: age,work,entrench,sleep,vigor,spawn,soul,termite // you can look in helpers/counters.xml for a complete list // Example: ent.addToken("attack",1); // it is case sensitive int numTokens(string tokenName); int getCurHealth(); int getMaxHealth(); string otherName(); // returns the name of the corpse, ruin, // or construction site building that this was or will be