Steps

From theFarWilds
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These are the few things you need to know in order to master the Far Wilds.

Contents

map manipulation

player status

area of control

contested areas of control

[Cards]

flux wells glory domain baseness passing / round structure building buildings construction sites uncontrolled units Space Enchantments World Enchantments Creature Enchantments Types of cards: Buildings,Creatures,Enchantments,Spells Creatures not dieing till end of round Creatures not able to act the turn they come into play Dimming vs Actable Canceling an action Selecting a special ability cycling a card Autodraw Shooting melee