Steps
From theFarWilds
These are the few things you need to know in order to master the Far Wilds.
Contents |
map manipulation
player status
area of control
contested areas of control
[Cards]
flux wells glory domain baseness passing / round structure building buildings construction sites uncontrolled units Space Enchantments World Enchantments Creature Enchantments Types of cards: Buildings,Creatures,Enchantments,Spells Creatures not dieing till end of round Creatures not able to act the turn they come into play Dimming vs Actable Canceling an action Selecting a special ability cycling a card Autodraw Shooting melee