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Post subject: Pine Ent Posted: Thu Jan 15, 2009 9:53 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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Pine ent is a little overpowered. It's 2/3, and heal 1. It costs the same as a Medium of the 3rd Circle, but has greater endurance. It needs to lose a HP (pine is a soft wood after all).
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grug
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Post subject: Re: Pine Ent Posted: Thu Jan 15, 2009 10:46 pm |
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Joined: Fri Mar 14, 2008 3:52 pm Posts: 97
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Crazy idea
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Sunyaku
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Post subject: Re: Pine Ent Posted: Fri Jan 16, 2009 12:30 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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It's 2/3 now? I thought it was 2/4... >.> Regardless, I have yet to dominate a game with this guy... he always seems to get killed shortly after I cast him. I only play with one though... maybe things would be different if I had three.
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MistStlkr
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Post subject: Re: Pine Ent Posted: Fri Jan 16, 2009 12:49 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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I think the HEAL ability intimidates a lot of people so they want it off the board ASAP... It's a huge kick-me sign in a lot of peoples minds.
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RedFlag
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Post subject: Re: Pine Ent Posted: Sat Jan 17, 2009 12:27 am |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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MistStlkr wrote: I think the HEAL ability intimidates a lot of people so they want it off the board ASAP... It's a huge kick-me sign in a lot of peoples minds. I had one camping outside my base when I was overun. Kept killing my low-end creatures, and healing the damage I did to it. I was also screwd by the map there, but it should lose a HP considering that it heals. Also, it is 2/4- I was going to suggest making it 2/3
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doiron
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Post subject: Re: Pine Ent Posted: Tue Jan 20, 2009 1:31 am |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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I would tend to agree that it's underpriced/overpowered, either one fewer hp or one more flux cost would seem appropriate.
And they tend not to last long because they're such a huge threat...
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grug
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Post subject: Re: Pine Ent Posted: Tue Jan 20, 2009 12:04 pm |
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Joined: Fri Mar 14, 2008 3:52 pm Posts: 97
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Guys just compare it eith cricket. For example I have only naturalist in my sylvan deck, who have more than 2 damage )
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doiron
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Post subject: Re: Pine Ent Posted: Tue Jan 20, 2009 2:26 pm |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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I do compare it against the cricket, which costs 5 flux, must be cast at a base, and doesn't have foreststride. 2 damage is the same, 2 hp/2 armor is roughly equivalent to 4 hp/1 heal.
My comment of one less hp or one more flux seems pretty valid when doing your comparison.
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grug
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Post subject: Re: Pine Ent Posted: Tue Jan 20, 2009 4:06 pm |
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Joined: Fri Mar 14, 2008 3:52 pm Posts: 97
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To kill ent - 1 unit with 4 damage (or spell) cricket - 1 unit with 4 damage. It's ok. unit with 3 damage kills ent and cricket in 2 turns. Unit with 2 damage kills ent in 3 turns and CAN'T kill cricket. And if you kicking Pine ent with several weak creatures 1 heal is almost nothing. Usually heal is same as +1( or +2) max HP.
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doiron
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Post subject: Re: Pine Ent Posted: Tue Jan 20, 2009 5:42 pm |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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you're proving my point again. we're talking about equal footing here, a creature with 2 attack would not be able to kill a pine ent either. With one exception (mana lion), all 2 attack creatures have 5 or less hp (most have 4 or less) and would lose to a pine ent 1 v 1.
As for 1 attack creatures, they don't have a prayer against a pine ent. Even two wouldn't be able to take down a pine ent. You'd need three creatures to take one down.
This is also ignoring how much easier it is to kill a cricket with spells, enchantments, and special abilities.
I still maintain that a pine ent is much better than a cricket on a flux-cost basis.
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