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CaveTroll
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Post subject: Re: Balance Week Posted: Wed Jun 02, 2010 2:22 pm |
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Joined: Mon Mar 23, 2009 10:20 am Posts: 235
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I agree with all the nerfs, but i still think Tap the flux line is too cheap.
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Zblader
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Post subject: Re: Balance Week Posted: Wed Jun 02, 2010 8:15 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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jed wrote: Treetop: "Enchant World One random desert or grass space you can see is {A,Greened} at the end of the round. Gives {D,1,1} Domain if at least 5 forests are revealed to you."
Tap the Flux Line: 3MMX Cathedral: 4hp Observatory: 4hp Good nerfs and all, but now Treetop's too strong (not OP yet, but getting close). This guarantees 1 Sylvan Domain. Now it's almost like Trade Routes, except 1 flux more and only for you (not to mention Tree Decks will run rampant). If you're going to make Treetop like this, I say change required Forests to 7.
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queeshai
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Post subject: Re: Balance Week Posted: Wed Jun 02, 2010 9:30 pm |
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Joined: Fri Nov 13, 2009 8:26 am Posts: 139
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I'm inclined to think the new treetop is OP. my suggestion affects several cards:
TREETOP DOMINION * zero domain * four flux * gives 1S if at least five forests are controlled
KUDZU * 1S domain
VALEDUNE ARBORIST * two flux * foreststride * two health? or some other smaller buff?
TRUNK HERMIT * foreststride
WIDER WOODS * three flux
arguably, more sylvan creatures should get foreststride. I think this could be done if my other idea of making key enchants/buildings reveal to opponents were adopted (which would be a nerf to loyal wilds, amongst other things).
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DarkJello
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Post subject: Re: Balance Week Posted: Wed Jun 02, 2010 10:58 pm |
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Joined: Mon Jul 27, 2009 6:30 pm Posts: 281 Location: Atmosphere of Magisteria
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Well I am angry, hurt, and disappointed with all of these BLASTED changes! But, I still appreciate all of the hard work and dedication that has allowed this game to steadily improve during the last year. Now get out there and defeat someone with these newly "buffed" cards peeps! Sagely, DarkJello
_________________ Ad astra per alia porci!$!
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Zblader
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Post subject: Re: Balance Week Posted: Wed Jun 02, 2010 11:47 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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DarkJello wrote: Well I am angry, hurt, and disappointed with all of these BLASTED changes! Agreed. Treetops and Oberservers esp.
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Evylution
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Post subject: Re: Balance Week Posted: Fri Jun 04, 2010 4:11 am |
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Joined: Sun Mar 22, 2009 8:28 am Posts: 2
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i think the obs is too crazy good now
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queeshai
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Post subject: Re: Balance Week Posted: Fri Jun 04, 2010 5:29 am |
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Joined: Fri Nov 13, 2009 8:26 am Posts: 139
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I don't know if this is worthwhile for the game, but, as a test, I'd be curious to see if some of the (admittedly creative) decks with a second domain observatory are viable with the old observatory.
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CaveTroll
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Post subject: Re: Balance Week Posted: Fri Jun 04, 2010 12:06 pm |
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Joined: Mon Mar 23, 2009 10:20 am Posts: 235
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....and I still think cathedral has too much health. But 4 is MUCH better then 5:)
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jed
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Post subject: Re: Balance Week Posted: Fri Jun 04, 2010 5:20 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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Observatory no longer gives domain. Costs 2IX
Treetop: "Enchant World Gives {D,1,1} Domain if at least 5 forests are revealed to you, otherwise one random desert or grass space you can see is {A,Greened} at the end of the round."
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Atahualpa
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Post subject: Re: Balance Week Posted: Fri Jun 04, 2010 5:27 pm |
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Joined: Mon Mar 29, 2010 2:37 am Posts: 359
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jed wrote: Observatory no longer gives domain. In other words... "CI players have 3 options: Give their opponents free domain. Give their opponents free flux. Play with nothing but Imperial Keeps." To think this all began with me asking for a decent CI domain source...
_________________ Looking for: Crumbling Alone (2) Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)
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