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 Post subject: Re: Balance Week
 Post Posted: Fri Jun 04, 2010 5:30 pm 
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Joined: Mon Mar 23, 2009 10:20 am
Posts: 235
I used the old Treetop version aloth and sometimes I didnt get that fith tree untill after ound ten, even if I casted it round two. On top of that (or because of that) i lost 70% of my games with the deck. I know my version wasnt a very good one, but I still dont think treetop needed to be nerfed. Not a big deal to me personally, since I only played it for fun, but I think this was a premature nerf.

If u have to nerf it, I think it should at least create a forest each round and not just green one.


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 Post subject: Re: Balance Week
 Post Posted: Fri Jun 04, 2010 6:01 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Atahualpa: yeah actually the changes to observatory were because you were complaining about it.


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 Post subject: Re: Balance Week
 Post Posted: Fri Jun 04, 2010 6:54 pm 
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Joined: Sun Aug 02, 2009 3:27 pm
Posts: 87
jed wrote:
Observatory no longer gives domain. Costs 2IX


This really hurt my CI-Something two domain decks :( The way Dispel Flux works makes it risky and/or tricky to use two different bases for domain.


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 Post subject: Re: Balance Week
 Post Posted: Fri Jun 04, 2010 7:08 pm 
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Joined: Mon Mar 23, 2009 10:20 am
Posts: 235
I think Obervatory was ok before the first change. Why not just go back to that if people think the last version was OP?


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 Post subject: Re: Balance Week
 Post Posted: Fri Jun 04, 2010 7:20 pm 
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Joined: Mon Mar 29, 2010 2:37 am
Posts: 359
Yeah, and I truly am very greatful for all you've done... even if I do get rather... hm... overzealous?

Regardless, a mid-point domain source that's useful to mono CI would be great.

What about... An entity that gives an opponent glory when destroyed/removed from play? Think a hybrid of a Diplomat/Faceless Lord and Paladin/Serene Templar. Can also be a building or enchantment.

Or even... A spell that adds domain tokens to target entity. Dim entity, remove token, gain domain?

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 Post subject: Re: Balance Week
 Post Posted: Wed Jun 09, 2010 12:39 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Dispel Flux now 4XX

I think this will be the last of this round of balancing changes.


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 Post subject: Re: Balance Week
 Post Posted: Wed Jun 09, 2010 11:09 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
jed wrote:
Dispel Flux now 4XX

I think this will be the last of this round of balancing changes.

RIP Dispel and my major source of Fiefdom UA. Time to move on.


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 Post subject: Re: Balance Week
 Post Posted: Sun Jun 13, 2010 5:49 am 
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Joined: Sat Aug 29, 2009 7:08 pm
Posts: 33
LOVE the Dispel nerf! always made me want to quit when it gets played.


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 Post subject: Re: Balance Week
 Post Posted: Sun Jun 13, 2010 12:49 pm 
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Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
give us old Observatory back!
now CI has no way to go to 2nd domain without helping the opponent
and I don't even dare to mention CI being played as a 2nd domain, that was made simply impossible .. (or show me good deck working that way please, I cannot imagine it right now)
otherwise except the Doc (WTF?) I agree with the changes :)
Cave; I am not really sure about the Tap as noone uses it, so I think you can't say now if it's too few or too much, but to me it seems fine as it is now .. it's 3 domains ..


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 Post subject: Re: Balance Week
 Post Posted: Sun Jun 13, 2010 12:57 pm 
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Joined: Mon Mar 23, 2009 10:20 am
Posts: 235
I use it, and it is very strong - and boring. Think of how fun it is when I play some big strong buildings, attrittion, overclock, blessed are the meak and then Tap the Flux Line so grabbing three flux wells wont help you. I do think it is too strong, but the biggest problem is how boring it is.


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