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CaveTroll
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Post subject: Re: Balance Week Posted: Fri Jun 04, 2010 5:30 pm |
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Joined: Mon Mar 23, 2009 10:20 am Posts: 235
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I used the old Treetop version aloth and sometimes I didnt get that fith tree untill after ound ten, even if I casted it round two. On top of that (or because of that) i lost 70% of my games with the deck. I know my version wasnt a very good one, but I still dont think treetop needed to be nerfed. Not a big deal to me personally, since I only played it for fun, but I think this was a premature nerf.
If u have to nerf it, I think it should at least create a forest each round and not just green one.
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jed
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Post subject: Re: Balance Week Posted: Fri Jun 04, 2010 6:01 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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Atahualpa: yeah actually the changes to observatory were because you were complaining about it.
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Dublone1870
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Post subject: Re: Balance Week Posted: Fri Jun 04, 2010 6:54 pm |
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Joined: Sun Aug 02, 2009 3:27 pm Posts: 87
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jed wrote: Observatory no longer gives domain. Costs 2IX This really hurt my CI-Something two domain decks The way Dispel Flux works makes it risky and/or tricky to use two different bases for domain.
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CaveTroll
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Post subject: Re: Balance Week Posted: Fri Jun 04, 2010 7:08 pm |
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Joined: Mon Mar 23, 2009 10:20 am Posts: 235
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I think Obervatory was ok before the first change. Why not just go back to that if people think the last version was OP?
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Atahualpa
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Post subject: Re: Balance Week Posted: Fri Jun 04, 2010 7:20 pm |
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Joined: Mon Mar 29, 2010 2:37 am Posts: 359
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Yeah, and I truly am very greatful for all you've done... even if I do get rather... hm... overzealous?
Regardless, a mid-point domain source that's useful to mono CI would be great.
What about... An entity that gives an opponent glory when destroyed/removed from play? Think a hybrid of a Diplomat/Faceless Lord and Paladin/Serene Templar. Can also be a building or enchantment.
Or even... A spell that adds domain tokens to target entity. Dim entity, remove token, gain domain?
_________________ Looking for: Crumbling Alone (2) Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)
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jed
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Post subject: Re: Balance Week Posted: Wed Jun 09, 2010 12:39 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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Dispel Flux now 4XX
I think this will be the last of this round of balancing changes.
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Zblader
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Post subject: Re: Balance Week Posted: Wed Jun 09, 2010 11:09 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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jed wrote: Dispel Flux now 4XX
I think this will be the last of this round of balancing changes. RIP Dispel and my major source of Fiefdom UA. Time to move on.
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royalfishness
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Post subject: Re: Balance Week Posted: Sun Jun 13, 2010 5:49 am |
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Joined: Sat Aug 29, 2009 7:08 pm Posts: 33
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LOVE the Dispel nerf! always made me want to quit when it gets played.
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Zurken
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Post subject: Re: Balance Week Posted: Sun Jun 13, 2010 12:49 pm |
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Joined: Fri Mar 27, 2009 8:01 pm Posts: 526
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give us old Observatory back! now CI has no way to go to 2nd domain without helping the opponent and I don't even dare to mention CI being played as a 2nd domain, that was made simply impossible .. (or show me good deck working that way please, I cannot imagine it right now) otherwise except the Doc (WTF?) I agree with the changes Cave; I am not really sure about the Tap as noone uses it, so I think you can't say now if it's too few or too much, but to me it seems fine as it is now .. it's 3 domains ..
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CaveTroll
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Post subject: Re: Balance Week Posted: Sun Jun 13, 2010 12:57 pm |
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Joined: Mon Mar 23, 2009 10:20 am Posts: 235
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I use it, and it is very strong - and boring. Think of how fun it is when I play some big strong buildings, attrittion, overclock, blessed are the meak and then Tap the Flux Line so grabbing three flux wells wont help you. I do think it is too strong, but the biggest problem is how boring it is.
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