Login    Forum    Search    FAQ

Board index » Card Discussion




Post new topic Reply to topic  [ 33 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: Anti Magic Shell
 Post Posted: Sun Aug 22, 2010 4:57 pm 
Offline

Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Zurken wrote:
Zblader wrote:
DL was already punished after Altar of Ix was nerfed. I like the rude necromancer idea though.


Well, just play with Silver Stagg..

CBD: Altar didn't need to dim, thus was able to use the ability instantly and more times per turn.
(And yea, AMS makes no differences between enemy's cards and your ones.)



I Are smart Zurken! :D Thanks for reminding me.


@cereal:
I think you're missing the point here. AMS may be an advantage to you, but that's normally if your opponent has casted it on your stuff, or he uses lots of enchants and spells. Playing against CI, I really haven't seen many CI players that use AMS on my stuff unless it negates something like Death Mark or Iron Gate. Normally, they will use the AMS on their Paladins, which make them near indestructible because of Fear and Armor. That is very effective, but don't you think nuliffying at least 3 spells/enchants is a bit much?


Since the talks about AMS so much, I'm going to put in a little card suggestion I made a while ago.

Celador Disspeller
4 Flux
3 UA
Creature Hero
3 5/5 3 3 2
(2 Flux) Destroy Target Enchantment.
(5 Flux) Once per turn, add an anti spell counter. If an uncanceled spell is cast and Celador Disspeller has and anti spell counter, negate the spell and remove the counter.
(3 Flux, Dims) Create a Null Stone on target space.
This title is given to those who have trained with the elves in the art of destroying magic. They are just as feared as those who create the magic.
Image


More info on heroes at viewtopic.php?f=3&t=1619&start=0


Top 
 Profile  
 
 Post subject: Re: Anti Magic Shell
 Post Posted: Sun Aug 22, 2010 9:36 pm 
Offline

Joined: Tue Aug 10, 2010 4:44 am
Posts: 16
Ok so let me get this straight. There's a ridiculous hardhitter with armor and fear running around and the opponent can still somehow afford 2 flux... So you wanna nerf the antimagic shell? I say adding a new game mechanic for certain long range unit is all you need.

Rat rifle upgraded. Has piercing. Can't be prevented by armor


Top 
 Profile  
 
 Post subject: Re: Anti Magic Shell
 Post Posted: Mon Aug 23, 2010 1:54 am 
Offline

Joined: Fri Jul 03, 2009 9:50 pm
Posts: 132
mmmm... Z ...
Let me see if I understand this. We have an enchantment card, Anti Magic Shell, which you deem overpowered. It provides considerable magical protection for whatever figure it is cast upon, but is vulnerable to being disenchanted.
Instead of deciding to utilize any of the already myriad anti-enchantment methods which already exist in the game, you instead propose a powerful 3/5 creature which can destroy an unlimited number of enchantments, create an effect similar to a Dew Mogi (very expensive rare card) once per turn, and create a Null Stone (also a rare card) once per turn.

Doctor, Doctor, I think the cure is worse than the disease!!


Top 
 Profile  
 
 Post subject: Re: Anti Magic Shell
 Post Posted: Mon Aug 23, 2010 7:12 pm 
Offline

Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Ugly_Pug wrote:
mmmm... Z ...
Let me see if I understand this. We have an enchantment card, Anti Magic Shell, which you deem overpowered. It provides considerable magical protection for whatever figure it is cast upon, but is vulnerable to being disenchanted.
Instead of deciding to utilize any of the already myriad anti-enchantment methods which already exist in the game, you instead propose a powerful 3/5 creature which can destroy an unlimited number of enchantments, create an effect similar to a Dew Mogi (very expensive rare card) once per turn, and create a Null Stone (also a rare card) once per turn.

Doctor, Doctor, I think the cure is worse than the disease!!



Ok, ok, I give! :( But wouldn't disenchant (and any other card made to stop enchants) only take 1 counter off? That's why I had that idea in the first place, because you'd have to use the ability 3 times (aka 6 flux). Silver Stagg may seem promising, but keep in mind the most common target for AMS is Paladin of Xosa!

Also, here's a nerfed version... is this better?


Celador Disspeller
7 Flux
3 UA
Creature Hero
2 5/5 3 3 2
(3 Flux,Dim) Destroy Target Enchantment.
(6 Flux) Once per turn, add an anti spell counter and discard 1 card. If an uncanceled spell is cast and Celador Disspeller has and anti spell counter, negate the spell and remove the counter.
(3 Flux, Dims) Create a Null Stone on target space. Give Dispeller 2 sleep tokens.
This title is given to those who have trained with the elves in the art of destroying magic. They are just as feared as those who create the magic.
Image


Top 
 Profile  
 
 Post subject: Re: Anti Magic Shell
 Post Posted: Mon Aug 23, 2010 7:45 pm 
Offline

Joined: Fri Jul 03, 2009 9:50 pm
Posts: 132
Pretty sure I'm right here... Can the community let us know?
AMS protects the figure it is cast on, but it does not protext itself.
For example, you can cast 3 spells or enchantments on the figure to make AMS go away by losing it's tokens. You can also simply disenchant AMS. You are not targeting the figure upon which AMS is cast; you are targeting AMS itself.


Top 
 Profile  
 
 Post subject: Re: Anti Magic Shell
 Post Posted: Mon Aug 23, 2010 9:21 pm 
Offline
User avatar

Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
Yea, dis, myst. feedback .. whatever works :)


Top 
 Profile  
 
 Post subject: Re: Anti Magic Shell
 Post Posted: Mon Aug 23, 2010 10:22 pm 
Offline

Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Zurken wrote:
Yea, dis, myst. feedback .. whatever works :)

Wow. I sure am smart. *facepalm*

Sorry for being an idiot. But in that case, wouldn't you say that AMS is just..... really strong instead of OP? It has a lot of counters, a useful role in any CI deck, and pretty much is the disenchant of CI.


Top 
 Profile  
 
 Post subject: Re: Anti Magic Shell
 Post Posted: Mon Aug 23, 2010 11:42 pm 
Offline

Joined: Fri Jul 03, 2009 9:50 pm
Posts: 132
Yeah, I would say that. It is a very powerful card, but I do not think it overpowered.


Top 
 Profile  
 
 Post subject: Re: Anti Magic Shell
 Post Posted: Tue Aug 24, 2010 1:08 am 
Offline

Joined: Mon Mar 29, 2010 2:37 am
Posts: 359
It also fails with Course of Destiny, Tentacles and Draknor's Chain...

_________________
Looking for: Crumbling Alone (2)
Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)


Top 
 Profile  
 
 Post subject: Re: Anti Magic Shell
 Post Posted: Tue Aug 24, 2010 10:06 am 
Offline
User avatar

Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
Chain needs 6f to dis AMS .. thus still a good deal methinks.
Course 3, only Tentacles dis it for free .. :)


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 33 posts ]  Go to page Previous  1, 2, 3, 4  Next

Board index » Card Discussion


Who is online

Users browsing this forum: No registered users and 19 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: