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 Post subject: Terrain changing cards
 Post Posted: Sat Apr 04, 2009 10:43 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Hey the new set needs some more ways to change terrain. Any good ideas out there?


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 Post subject: Re: Terrain changing cards
 Post Posted: Sat Apr 04, 2009 11:56 pm 
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Joined: Sun Nov 02, 2008 10:04 pm
Posts: 348
I'm a big fan of "value-added" cards. i.e. something that would have a terrain change aspect, but that's not the main point of the card. so maybe a creature that starts with a couple tokens that can be used to change terrain to a certain type (like a tree planter for sylvan) or a building that can change the terrain that it's cast on.


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 Post subject: Re: Terrain changing cards
 Post Posted: Sun Apr 05, 2009 4:56 am 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
Fortification
Enchantment XX 4

Enchant target base building

DIM: change hex adjacent to enchanted building into terrain of your choice

[[ie//enable a building to dig a moat around itself, or plant a forest to breed ents\saplings, etc. Intentionally a base-only enchantment to balance the "let's make an impenetrable ocean " with "I have no place left to play creatures!" but perhaps not so important. Could be real fun with Awaken the Stones, even!]]

===


Dwarven Excavation Crew
Spell
MX Y

Raise the terrain level of target hex Y levels [sea -> plains -> hills -> mountains] and lower target other space the same number of levels.


===

Grave Digger
Creature
DD 3
1/2/4/2

Dim: Lower the height of adjacent unoccupied hex one terrain level.

===

Meteor Shower
Spell
EEX 4

Target land space becomes ocean and all adjacent land spaces become hills. Deals damage as a Volcano


~~~

I think the MF would certainly love some more "make a mountain" opportunities to make Heart of the Mountain a more viable card. Sylvan have plenty of "plant a tree" cards already I think, but the other domains are a bit lacking in the "manipulate the terrain to our advantage" department.


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 Post subject: Re: Terrain changing cards
 Post Posted: Sun Apr 05, 2009 7:54 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
I'm pretty sure I proposed a few cards with land changing ability awhile back... hmm...


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 Post subject: Re: Terrain changing cards
 Post Posted: Sun Apr 05, 2009 1:23 pm 
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Joined: Mon Mar 02, 2009 11:00 am
Posts: 150
flattening - XXD 3
spell
All mountains become hills

Tree of life - 6
building
Spawn forest
Sylvan Domain
All land spaces in sight are forest. When Tree of life is removed the spaces return to normal
0,7,0,2,0

Drout - XD 3
Enchantment
At end of round 2 random ocean spaces become plains

Ocean Elemental - XDD 7
Creature
aquatic
1: Adjacent land space without a building becomes ocean
3,9,4,2,0

Loggers D 4
Creature
dim: adjacent forest becomes plains, you gain 1 flux
1,2,3,3,0

_________________
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 Post subject: Re: Terrain changing cards
 Post Posted: Sun Apr 05, 2009 7:15 pm 
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Joined: Tue Nov 25, 2008 2:31 am
Posts: 10
Crossposted from my Scarab's Card Idears thread:

Dozer Beetle
MXX 3
Creature
Armor (1)
Dim: Target adjacent space becomes ocean. Target other adjacent space becomes hills.
1/6/2/2/0

Meteor
EEX 5
Spell
Target space takes 10 damage and becomes Ocean.

High Tide
EX 3
Spell
All spaces adjacent to Ocean spaces become Ocean.

Low Tide
EX 3
Spell
All Ocean spaces adjacent to a land space become Plains.

(High & Low Tide could potentially be enchantments with lifespans instead)

--

And some new ones:

Wake of Destruction
D (or goblin/chaos) 3
Enchant Creature
Any space occupied by enchanted creature at the end of an action turns to desert.

Blight
DX (or 1 goblin/chaos X) 2
Enchant forest space
At end of round, enchanted forest space becomes swamp and all adjacent forests are enchanted with Blight.

Wildfire
EX 3
Enchant plains or forest space
At end of round, enchanted space takes 1 damage and becomes desert. All adjacent plains and forests are enchanted with Wildfire.

Global Warming
EEX 4
Enchantment
Lifespan (X)
Global Warming's lifespan is equal to the total number of non-Sylvan buildings in play.
All forest spaces become plains. All plains spaces become desert. All swamp spaces become ocean. All spaces adjacent to 2 or more ocean spaces also become ocean.

--
Also, creating a 'special' terrain type, i.e. Wasteland or Lava without having to leave that space 'enchanted' would be keen.

Caldera
MX 4
Spell
Target land space without a building becomes Lava and all surrounding spaces become Mountain.
(A Lava space is impassible except by aloft, hover or Fire creatures, and deals 3 damage to any non-aloft, non-fire entity occupying it at end of round.)

Ruin
1 Goblin/Chaos X 2
Spell
Target space becomes Wasteland.
(Creatures and Buildings cannot spawn on Wasteland spaces)

Broken Matrix
2 Goblin/Chaos 5
Spell
Additional Cost: discard a card at random.
Target space without a building becomes Void.
(Void spaces act as though they are enchanted with The Nothing, but cannot spread)


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 Post subject: Re: Terrain changing cards
 Post Posted: Mon Apr 06, 2009 10:07 pm 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
I'll bite - I know I've left TFW for a while and I feel guilty about it. First are the new ones, then the ones cross-posted from my card ideas thread. (Also, in re:

MistStlkr wrote:
Grave Digger
Creature
DD 3
1/2/4/2

Dim: Lower the height of adjacent unoccupied hex one terrain level.


Add "remove target adjacent corpse."? Maybe?


Isolation
Cost: E4
Spell

Target a non-ocean space adjacent to at least three ocean spaces. All unoccupied spaces adjacent to target space are now ocean spaces, excepting the target space itself.



Mountain King
Cost: MX4
Creature
Attack 4, Health 5, Move 3, Vision 3, Range 0

Mountainstride, spawn in mountain
If Mountain King is ever not on a mountain space, destroy it.

(Dim): Adjacent mountain space is changed to a different type of mountain space of your choosing.

(Eds. note: this would change Forested Mountains to Desert Mountains, or things like that. It’s more a preventative measure against Sylvan/Elemental, respectively).



Short-lived Spring
Cost: SSS1
Spell

All spaces you control become forested until end of turn.



Fortress of Solitude
Cost: DX4
Attack 0, Health 4, Move 0, Vision 1, Range 0

All adjacent spaces not occupied by buildings become ocean spaces.


________________________________________________________________
(cross-posted)

Rot
Cost: DDD3
Spell
Suggested Rarity: Common

Target contiguous forest becomes a contiguous swamp. Draw a card.


Weight of the Earth
Cost: MMM6
Spell
Suggested Rarity: Odd

Every mountain space changes to a hill space of the same type
Every hill space changes to a flat space of the same type
Unoccupied plains, swamps, flat desert, and flat forest spaces change to ocean spaces


Rapids
Cost: SS2
Enchant Space

Enchant contiguous ocean. At the end of each round, one random space enchanted with Rapids becomes a forest. One random unoccupied space adjacent to enchanted ocean becomes an ocean space enchanted with Rapids.



(Not quite terrain-changing, but kind of?)
Tall Grass
Cost: SS2
Enchant Space

Choose 3 adjacent plains or forest spaces to enchant. Enchant spaces cannot be seen by creatures.



Canyon Encampment
Cost: M3
Building
Attack 0, Health 3, Vision 1, Move 0, Range 0

(NB: This building does not have salvage)
Gives (M) Domain
Construct in a deep mountain (a space that is surrounded by all mountains)
Canyon Encampment has no construction site. The space that Canyon Encampment is cast on turns into a plains.



More Lumber is Required
Cost: MMX3
Spell

The additional domain required to cast More Lumber cannot be satisfied by Sylvan domain.
Destroy target contiguous forest. Cast a non-Sylvan building from your hand at no cost to you with a max flux cost of X, where X is the number of forest spaces affected by More Lumber.



(not terrain changing, but still...)
Blight
Cost: DX3
Enchant World

Spaces you control cannot be the target of cards that would change the terrain-type of that space.
(Eds. note: this includes volcano)


Erosion
Cost: SE3
Spell

Spaces adjacent to target contiguous ocean become ocean spaces. Non-aquatic, non-aloft buildings on any affected space are destroyed.

_________________
-Minds


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 Post subject: Re: Terrain changing cards
 Post Posted: Thu Apr 09, 2009 6:13 am 
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Joined: Thu Apr 09, 2009 3:04 am
Posts: 9
heres some of my art i think would be good for


Image

Weight of the Earth
Cost: MMM6
Spell
Suggested Rarity: Odd

Every mountain space changes to a hill space of the same type
Every hill space changes to a flat space of the same type
Unoccupied plains, swamps, flat desert, and flat forest spaces change to ocean spaces

contact me at alexdrummo@gmail.com


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 Post subject: Re: Terrain changing cards
 Post Posted: Thu Apr 09, 2009 12:37 pm 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Um alti let's be friends and partner up k? <3

_________________
-Minds


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 Post subject: Re: Terrain changing cards
 Post Posted: Thu Apr 09, 2009 4:05 pm 
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Joined: Thu Apr 09, 2009 3:04 am
Posts: 9
add me to your msn, altiquek@hotmail.com


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