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 Post subject: Gambling Goblin
 Post Posted: Sat Apr 18, 2009 11:20 pm 
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Joined: Sat Mar 21, 2009 11:40 pm
Posts: 95
Gambling Goblin
Domain: Chaos
Cost: CX 2
1 Attack, 1 Health, 3 sight, 3 movement

1: 50% chance of adding or removing a +1 Attack token or +1 Health token

(No effect if remove token selected and none present. )


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 Post subject: Re: Gambling Goblin
 Post Posted: Sat Apr 18, 2009 11:35 pm 
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Joined: Fri Apr 10, 2009 5:00 pm
Posts: 38
Interesting... just what exactly is domain chaos mean?

Also I'd suggest that the goblin have a higher chance of gaining than losing or as a whole this card would be useless


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 Post subject: Re: Gambling Goblin
 Post Posted: Sun Apr 19, 2009 7:38 am 
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Joined: Sat Mar 21, 2009 11:40 pm
Posts: 95
It's a balance issue. It's pretty cheap right now and has a 50% chance of a favorable outcome (2/1 or 1/2) with the first flip, and 50% of no change. The second flip has a 50% chance of going up to (3/1, 2/2, or 1/3), 25% chance of dropping back to 1/1, and a 25% chance of staying the same. So in brief, the odds are in the player's favor of improving stats until it has two different +1 tokens. I suppose they could be tilted even further by using +movement and +visibility tokens too.


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