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Loopy
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Post subject: Gambling Goblin Posted: Sat Apr 18, 2009 11:20 pm |
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Joined: Sat Mar 21, 2009 11:40 pm Posts: 95
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Gambling Goblin Domain: Chaos Cost: CX 2 1 Attack, 1 Health, 3 sight, 3 movement
1: 50% chance of adding or removing a +1 Attack token or +1 Health token
(No effect if remove token selected and none present. )
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Haothehare
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Post subject: Re: Gambling Goblin Posted: Sat Apr 18, 2009 11:35 pm |
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Joined: Fri Apr 10, 2009 5:00 pm Posts: 38
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Interesting... just what exactly is domain chaos mean?
Also I'd suggest that the goblin have a higher chance of gaining than losing or as a whole this card would be useless
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Loopy
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Post subject: Re: Gambling Goblin Posted: Sun Apr 19, 2009 7:38 am |
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Joined: Sat Mar 21, 2009 11:40 pm Posts: 95
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It's a balance issue. It's pretty cheap right now and has a 50% chance of a favorable outcome (2/1 or 1/2) with the first flip, and 50% of no change. The second flip has a 50% chance of going up to (3/1, 2/2, or 1/3), 25% chance of dropping back to 1/1, and a 25% chance of staying the same. So in brief, the odds are in the player's favor of improving stats until it has two different +1 tokens. I suppose they could be tilted even further by using +movement and +visibility tokens too.
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