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 Post subject: [bug] Buildings completing after damaged
 Post Posted: Thu Feb 18, 2010 5:14 am 
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Joined: Thu Jun 11, 2009 5:38 am
Posts: 315
I had a vapor mahal finally get attacked on last turn and it completed anyways.

I dismissed it but I then was watching an EC match and saw the same thing happen with a bamboo watchtower.

Im not certain completely what triggers the buildings to still complete. From what Ive seen theyre completing if they only recieved damage on last turn. This was also 1 damage given on last turn both times.


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 Post subject: Re: [bug] Buildings completing after damaged
 Post Posted: Thu Feb 18, 2010 11:35 pm 
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Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
Uber is correct, that's happening so often.
Even more interesting situation is when Puddle changes terrain under C. Site with last token into water - the site still completes, but damage is dealt! (Completes no matter how lifes are remaining.) That's really annoying.


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 Post subject: Re: [bug] Buildings completing after damaged
 Post Posted: Thu Feb 18, 2010 11:44 pm 
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Joined: Mon Mar 31, 2008 9:55 pm
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Location: Moscow, Russia
With puddle it was always completing before too. I fixed that and also fixed construction sites that have 0 or less was completing if it had 0 work tokens. The problem is that any time I'm trying to reproduce that bug it works absolutely correct in all tests that I was running. There should be some additional case that cause this bug :/


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 Post subject: Re: [bug] Buildings completing after damaged
 Post Posted: Sat Feb 20, 2010 9:35 pm 
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Joined: Thu Jun 11, 2009 5:38 am
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I've never seen it fail with 1 damage delt on last turn.


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 Post subject: Re: [bug] Buildings completing after damaged
 Post Posted: Tue Feb 23, 2010 3:23 am 
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Joined: Fri Nov 13, 2009 8:26 am
Posts: 139
Game Log

Round 1
Murlock1 mulligans down to 6 cards
Murlock1: Cast Graveyard.
queeshai: Cast Magma Chamber.
queeshai: Cast Sleet Mogi.
Murlock1: Cast Lawn Gargoyle.

Round 2
queeshai: Sleet Mogi moving.
Murlock1: Lawn Gargoyle moving.

Round 3
queeshai: Sleet Mogi moving.
Murlock1: Lawn Gargoyle moving.
queeshai: Cast Dwarven Hall.

Round 4
Murlock1: Cast Great Oak.
Murlock1: Lawn Gargoyle moving.
queeshai: Sleet Mogi moving.
Murlock1: Cast Elven Scout.

Round 5
Murlock1: Lawn Gargoyle moving.
Murlock1: Elven Scout moving.
queeshai: Sleet Mogi moving.

Round 6
Murlock1: Cast Ascent on: Sleet Mogi.
Murlock1: Elven Scout attacking Construction Site.
Murlock1: Lawn Gargoyle moving.
queeshai: Cast Hailstorm.
queeshai: Cast Sleet Mogi.

Round 7
(Dwarven Hall is complete)


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 Post subject: Re: [bug] Buildings completing after damaged
 Post Posted: Tue Feb 23, 2010 8:00 am 
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Joined: Sat Oct 24, 2009 12:11 pm
Posts: 148
this has happened to me a couple times lately. once in EC only a couple days ago i attacked an oak when it had one token left and yet the next round it completed anyways....and today i am fairly sure while i was playing an opponent his building completed in only 3 rounds. while i am not completely certain of the later one i did however double check the oak during EC and i thought maybe i was nuts and did not attack it but i scrolled up and sure enough i did. could have cost me the game however it didn't. very annoying nuisance.

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 Post subject: Re: [bug] Buildings completing after damaged
 Post Posted: Tue Feb 23, 2010 2:31 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Ok thanks guys. this is fixed


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