Action Functions
From theFarWilds
An action object represents an action either about to happen or that already happened or that you are building to have happen.
Example
void afterAction(Action action) { if(action.getCardActor().getName()=="Bindweed") { Entity target=action.getEntityTarget(0); if( target.getController()==gAIPlayer) { string msg="Bindweed on the enemy????"; statusMsg(nullPlayer,msg); } } }
Constructors
Methods
int getType(); // possible values: MOVE, MELEE, SHOOT, OTHER Player getController(); Card getCardActor(); // Card will be invalid if this wasn't a card that acted Entity getEntityActor(); // Entity will be invalid if this wasn't an Entity that acted Entity getEntityTarget(int index) Location getLocTarget(int index)