Difference between revisions of "Config Functions"
From theFarWilds
(New page: Scripting Config Game Functions. You can only call these from inside configGame(). See Script Functions void addAIPlayer(string PlayerName,string Avatar,int teamID); // all par...) |
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Config Game Functions. You can only call these from inside configGame(). See [[Script Functions]] | Config Game Functions. You can only call these from inside configGame(). See [[Script Functions]] | ||
− | void addAIPlayer(string PlayerName,string Avatar,int teamID); | + | void '''addAIPlayer'''(string PlayerName,string Avatar,int teamID); |
// all parameters are ignored for now | // all parameters are ignored for now | ||
− | void setMapSize(int x,int y) | + | void '''setMapSize'''(int x,int y) |
// 3 to 17 | // 3 to 17 | ||
− | void setNumPlayers(int) | + | void '''setNumPlayers'''(int) |
// from 1 to 4 | // from 1 to 4 | ||
− | void setGloryGoal(int) | + | void '''setGloryGoal'''(int) |
− | void setMapSeed(int seed) | + | void '''setMapSeed'''(int seed) |
// you can set this if you always want the script to be on the same map | // you can set this if you always want the script to be on the same map | ||
− | void setNumFluxWells(int) | + | void '''setNumFluxWells'''(int numberOfWells) |
+ | void '''dontNeedDecks'''(); | ||
+ | // wont ask the player to set a deck when they join |
Revision as of 12:49, 23 March 2010
Scripting Config Game Functions. You can only call these from inside configGame(). See Script Functions
void addAIPlayer(string PlayerName,string Avatar,int teamID); // all parameters are ignored for now void setMapSize(int x,int y) // 3 to 17 void setNumPlayers(int) // from 1 to 4 void setGloryGoal(int) void setMapSeed(int seed) // you can set this if you always want the script to be on the same map void setNumFluxWells(int numberOfWells) void dontNeedDecks(); // wont ask the player to set a deck when they join