Difference between revisions of "Global Functions"
From theFarWilds
(New page: Scripting Global Functions that you can call from your scripts: Entity createEntity(string CardName, int x_coord , int y_coord,Player controller ); Entity createEntity(string CardNa...) |
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// topo: ocean=1, soggy=2, flat=3, hills=4, mountain=5 | // topo: ocean=1, soggy=2, flat=3, hills=4, mountain=5 | ||
// veg: desert=1 ,grass=2 ,forest=3 | // veg: desert=1 ,grass=2 ,forest=3 | ||
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+ | Entity getFigure(Location where); | ||
+ | |||
+ | void forEachEntity(); | ||
+ | // this will cause the game to call the entityCallback() function you write once for each Entity in the game. | ||
+ | |||
+ | void enchantEntity(Entity toEnchant,string enchantName,Player enchantController); // not yet | ||
+ | void infoBox(string title,string text); | ||
+ | // displays text in a pop up box to all the players | ||
+ | void endGame(Player winner); |
Revision as of 18:51, 19 March 2010
Scripting Global Functions that you can call from your scripts:
Entity createEntity(string CardName, int x_coord , int y_coord,Player controller ); Entity createEntity(string CardName ,Location loc,Player controller); Entity createEntity(string CardName ,Location loc); Location createLocation(int x,int y); Player getAIPlayer(int index) Player getHumanPlayer(int index) void setTerrain(Location loc,int topo,int veg) int getTopo(Location loc); int getVeg(Location loc); // topo: ocean=1, soggy=2, flat=3, hills=4, mountain=5 // veg: desert=1 ,grass=2 ,forest=3 Entity getFigure(Location where); void forEachEntity(); // this will cause the game to call the entityCallback() function you write once for each Entity in the game. void enchantEntity(Entity toEnchant,string enchantName,Player enchantController); // not yet void infoBox(string title,string text); // displays text in a pop up box to all the players void endGame(Player winner);