Turn System
The Far Wilds turn system is a little different than most games.
The game is divided into Rounds. During a Round each player takes turns performing Actions.
An Action can be playing a card, moving a creature, a special effect on a building or any other discreet event.
When you are done with all the Actions that you want to do or can do in a Round you Pass. Once you pass the other player performs the rest of his Actions until he also passes. Once both players Pass the current Round ends and the next one begins.
When a Round is over all the permanents undim, Flux is produced and a Glory point is assigned to the player that controls the most Flux Points.
This goes on till one player ends a round with 10 Glory.
To speed up the game we allow you to build an action while it is the other players turn. This action doesn't happen immediately but waits until the other player acts before the action is sent.