Deck and Hand

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Deck

A deck is set of Cards that used in battle. Each player chooses their deck for battle before it starts. The decks are shuffled before start of battle.

Deck Limits

Every deck must have at least 40 cards in constructed format or 25 cards in limited format (see Ranking for formats description). Deck can contain any cards, but not more that three copies of each, except Basic Buildings, which can have up to 5 copies in deck. Some scripted games like Highlander will limit you to one copy of each card.

Hand

At start of battle each player draws 7 cards from their deck forming their initial hand. At the start of every Round player draw one more card if he have less than 7 cards in hand.

Basically player draw card from top of his deck, but there is one exception - Autodraw, that may draw card not from top of your deck instead.

Mulligan

After start of battle before you do any action you can Mulligan your hand:

  • all cards from your hand is shuffled into your deck;
  • you draw new hand with one less cards than you had before (6 instead of 7, 5 instead of 6,...)

This is usually useful when you don't like your starting hand or want to start with some specific card(s).

Cycle

Once every round player can Cycle one card from his hand. Doing so moves that card to bottom of your deck.

This is usually useful when you have 7 or more cards in hand and want to draw new card at start of round.

Casting

Players can play any card from his hand if he meet some requirements (see Cards page for cards properties description) :

  • have enough Flux* to pay Flux Cost;
  • have at least as much Domain Level* as the card; to get Domain level you need to play cards that give domain first;
  • other requirements:
    • Figure (Building or Creature) can be played only in unoccupied spaces;
    • most Creatures must be played near Base;
    • Spells and Enchantments (and also some Buildings or Creatures) have their target requirements in card description.

*You can see your flux amount and Domain Level in Player_Status.

Targets

By default you can target only spaces and Entities on spaces that you can see (by Creatures, Buildings or something else). If card's text says Any space this mean that you don't need to see target space (for example Teleport can move Creature to unrevealed spaces).

Creatures spawn points

By default Creatures can only be played adjacent to your Base on a land space if there's nothing in its text box that specifies otherwise (for example Treeherd says "Spawn in forest"):

  • Creatures with Swims or Aloft may spawn on land or ocean
  • Creatures that specify a spawn location can be placed away from your Base (for example Treeherd or Lightning Elemental). You can place creature in any revealed space that fits into valid spawn space described in card. You can't place creature in enemy controlled territory even if that space is valid target otherwise.

Result of casting

If you play card and nothing prevents it (for example Null Stone or Dew Mogi) card is played.

  • You lose flux amount equal to Flux Cost of card.
  • You lose the played card from hand.
  • Turn goes to your opponent.
  • Other results depends on card type:
    • Creature: Dimmed Creature is placed on map;
    • Building: If placed in your area of control the Building is placed on map dimmed , otherwise a Construction Site of that building is placed on map;
    • Enchantment: Dimmed enchantment is attached to Entity, placed on Space or placed on World (depends on Enchantment type);
    • Spell: Spell effect is resolved.

If something prevents you from playing the card, you will see message in the battle log and can do another action.

If your card was canceled:

  • You lose flux amount equal to Flux Cost of card.
  • You lose played card from hand.

However it will still be your turn.