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 Post subject: What's the best characterization of TFW?
 Post Posted: Sun Aug 08, 2010 8:34 am 
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So, how do you best characterize TFW in a short, slogan-like description ?

This is taken from a TFW fanpage on Facebook (where I am not yet a member...):

A MMO-TB-Hex-VCCG (Massive Multiplayer Online TurnBased HexBoard Virtual Collectable Card Game)

Accurate, but not very sexy :)

Any other suggestions?


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 Post subject: Re: What's the best characterization of TFW?
 Post Posted: Sun Aug 08, 2010 6:09 pm 
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A TCG where the cards become pieces of a board game.

A game that combines the strategy archtype of board games along with the aspect of a TCG.

An MMO that completley rewrites cards games rules. (seriously, I haven't seen another card game with a strategy element like this one.)

A game where the players contribute as much as the developers do (scripting system =YAY)


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 Post subject: Re: What's the best characterization of TFW?
 Post Posted: Mon Aug 09, 2010 3:19 pm 
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The Dark Platypus
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The Far Wilds -- where CCG meets Board Game in an epic test of strategy and skill.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: What's the best characterization of TFW?
 Post Posted: Tue Aug 10, 2010 12:49 am 
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I usually describe it as a cross between a turn-based strategy game and a CCG.

Most turn based strategy games use hexes, so that comes with the territory. And it's not really MMO: games are typically 1v1 affairs - unlike some other strategy games (and especially role playing games) in which 30 people or more will interact within the same game.


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 Post subject: Re: What's the best characterization of TFW?
 Post Posted: Sat Jun 11, 2011 8:48 am 
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Bumping this because I am still interested in the original question :)


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 Post subject: Re: What's the best characterization of TFW?
 Post Posted: Sat Jun 11, 2011 6:56 pm 
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The Dark Platypus
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A combination of Magic The Gathering, Risk, and Settlers of Catan.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: What's the best characterization of TFW?
 Post Posted: Sun Jun 12, 2011 2:33 am 
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Turnbased Strategy game with elements of tabletop and CCG combined. Definetly not an MMO. MMOs are like world of warcraft.

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