Login    Forum    Search    FAQ

Board index » Game Talk




Post new topic Reply to topic  [ 73 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
Author Message
 Post subject: Re: The Definitive Autodraw Thread
 Post Posted: Mon Jan 18, 2010 10:24 pm 
Offline

Joined: Tue Jul 28, 2009 1:47 am
Posts: 150
Another autodraw question, then: :-)

Is the following behaviour intended?

I start the game with a Dwarven Hold and a Great Oak (I have one of each in my deck).
I build the Hold, and immediately autodraw another one from outside my deck.

Now, I do have cards with double MF domain in hand, so drawing a second Dwarven Hold makes sense. However, I was under the impression that as long as I don't play (or cycle) the domain card still in my hand (Great Oak), I shouldn't autodraw another one.

I think this method (not autodrawing if you have a domain in hand) is preferable, because it doesn't clog the hand with too many domains, and it is also more likely to give the domain cards needed (for example if autodraw waited until the I cast the Great Oak to give me my third domain card, that card would be Astridian Diplomat, not a Dwarven Hold from outside the deck).


Top 
 Profile  
 
 Post subject: Re: The Definitive Autodraw Thread
 Post Posted: Tue Jan 19, 2010 4:10 pm 
Offline
User avatar

Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
So new domain denial tactic is to kill all Altars, Observatories, Negate and Fissure Mahals.. (fortunately someone sold me 2 Fissures recently)

yaron has a good point, why just not change the wording of that autodraw: You have to have 1 fated card on hand, and once you run out of these you will start drawing bases from external list?


Top 
 Profile  
 
 Post subject: Re: The Definitive Autodraw Thread
 Post Posted: Tue Jan 19, 2010 9:36 pm 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
Autodraw now works like this: Autodraw

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Re: The Definitive Autodraw Thread
 Post Posted: Tue Jan 19, 2010 10:20 pm 
Offline
Lead Developer
User avatar

Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
Er, description that you wrote there is wrong. Not sure if it is intended to be so or you just forgot to add it, but if you don't have Fated card in hand and have more in your deck you will get it by Autodraw (and doesn't matter if you have enough domain level or not, so if you have 5 Groves in pure sulvan deck and keep placing them you will be getting them until you will place all 5 groves).


Top 
 Profile  
 
 Post subject: Re: The Definitive Autodraw Thread
 Post Posted: Wed Jan 20, 2010 12:27 am 
Offline

Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Altren: fixed


Top 
 Profile  
 
 Post subject: Re: The Definitive Autodraw Thread
 Post Posted: Wed Jan 20, 2010 7:38 am 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
jed.. does this mean you don't autodraw fated if you don't need the domain?

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Autodraw jan.2010
 Post Posted: Wed Jan 20, 2010 8:32 am 
Offline
User avatar

Joined: Fri May 01, 2009 9:17 pm
Posts: 119
Location: behind you eating your cookies...
Quote:
Autodraw

The Far Wilds tries to make sure you are always able to increase your domain level. It does this by sometimes changing the next card you would draw.

1) When the game is started, any default base building in your Army is added to a list of External Cards. (Any Grove, Graveyard etc)

2) If you don't have a Base in play, or in your hand you will draw the first available one from your Army if you have the domain for it.

3) If you have a card in hand that you don't have the domain for and you don't have a card that gives you that domain in hand that you can play you will draw a card from your army that gives you that domain if you have one. If there isn't a card in your Army then you will draw one from your External Card list.

4) If you don't have a domain providing card in hand that you have the domain to play. You will draw the first domain providing card in your deck.


This means that if you start with one Grove in your Army and later it is destroyed. You will keep drawing Groves as long as you need them.


number 3.) is problematic in a mixed deck external domain is still not given. in ec I got possession but only had 2 domains out, so with current rules i should draw a 3rd domain card from the external card list, but alas the domain needed was not drawn. I did get a grove, but should have gotten a graveyard since possession is DDS or only one building base from external card list is added? since possession is DDS and I only run groves in that deck I would never draw DL domain unless I added it in deck if thats the case single color decks would get an even bigger advantage.

I prefer the old version it was fun :) , but since some would disagree that others would just win because of salvage from killed buildings why not just lessen salvage from new buildings? If in the previous round one building was killed and a new one was insta-built to replace the dying one the new one that was insta-built would have less salvage, so if the new building is killed and another was again insta-built it would have even less salvage and the player who controls the dying building would not have a huge flux advantage, until salvage rounds down to zero.

When would all this game changes be permanent and locked? Game rules should be permanent. All this technical stuff is just killing it by making the game more confusing than it should be. There would always be a certain strategy that would over power others, it just takes time for someone to exploit it and others to follow suit but changing game dynamics, rules and cards would only do so much to deter such tactics, since others would replace it.
So why change the game every time someone gets beat really bad? Keep it simple, in life, in code, simple is better.

~ cheers


Top 
 Profile  
 
 Post subject: Re: The Definitive Autodraw Thread
 Post Posted: Wed Jan 20, 2010 9:48 am 
Offline
User avatar

Joined: Sat Oct 24, 2009 12:11 pm
Posts: 148
same thing happened to me as happened to Eman. I had Eye of varexes in hand.....no graveyards in my deck cause i use diplomats and alter.....sooooo i have dip in play. alter was destroyed. a warren is in play and i need 1 more Dark legion domain. but i dont get it. all my dips were dead. So old way i couldve just eye of varexes once i drew a graveyard and won the game.....but that didnt happen.....i know it sucks everyone complains but there was nothing wrong with autodraw like it was. i think it needs to stay that way.

_________________
Image


Top 
 Profile  
 
 Post subject: Re: The Definitive Autodraw Thread
 Post Posted: Wed Jan 20, 2010 11:16 am 
Offline

Joined: Mon Mar 23, 2009 10:20 am
Posts: 235
I think that the new autodraw is better from the first one but worse than what we just had. The new autodraw makes it harder to play multicolored decks, which again makes the mono colored decks even more powerfull in compareson. The autodraw we just had made it possible to make aloth of new and funny decks wich there is no longer possible/smart to play. The diversity of the game, wich was improved, has now been taken away from us again:(

I suggest that instead of just checking for what basic domain buildings the deck has, it should check which domains the deck uses, and then add the basic buildings needed for those to the external list.


Top 
 Profile  
 
 Post subject: Re: Autodraw jan.2010
 Post Posted: Wed Jan 20, 2010 11:21 am 
Offline

Joined: Mon Mar 23, 2009 10:20 am
Posts: 235
emancipate wrote:
Quote:
Autodraw


When would all this game changes be permanent and locked? Game rules should be permanent. All this technical stuff is just killing it by making the game more confusing than it should be. There would always be a certain strategy that would over power others, it just takes time for someone to exploit it and others to follow suit but changing game dynamics, rules and cards would only do so much to deter such tactics, since others would replace it.
So why change the game every time someone gets beat really bad? Keep it simple, in life, in code, simple is better.

~ cheers


Making the rules permanent is only good if the game is perfect. I don't think we are there yet. I do sympetize with your issue about it getting confusing with many changes, but are still glad that the developers keep trying to improve the game. Stll many things that can be imroved, and cards that needs to get nerfed.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 73 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

Board index » Game Talk


Who is online

Users browsing this forum: No registered users and 35 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: