Login    Forum    Search    FAQ

Board index » Game Talk




Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: 3D Game Models
 Post Posted: Wed Sep 16, 2009 5:34 am 
Offline

Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
In case you weren't aware, you can zoom way in on the game models in the 3D client, and they're actually quite detailed. I took this screen shot for Keyser (b/c he asked) since he's on a mac and can't... ohhh macs... tee hee...

And the zoom in does have some useful applications... I often zoom in quite a ways to guarantee that I don't miss-click if it's a serious game...


Attachments:
File comment: Arrrgh...uugh...brainz...matey... says the undead pirate...
ghost-ship_for-upload.jpg
ghost-ship_for-upload.jpg [ 33.81 KiB | Viewed 16567 times ]
Top 
 Profile  
 
 Post subject: Re: 3D Game Models
 Post Posted: Wed Sep 16, 2009 6:45 am 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
so when is the client coming out for Mac?

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Re: 3D Game Models
 Post Posted: Wed Sep 16, 2009 1:46 pm 
Offline
User avatar

Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
Zoom works in browser also.
But I admit that models aren't that nice there.. :)


Top 
 Profile  
 
 Post subject: Re: 3D Game Models
 Post Posted: Wed Sep 16, 2009 5:25 pm 
Offline

Joined: Thu Jul 30, 2009 8:58 pm
Posts: 15
I think the graphics engine needs a complete rehaul away from 3d and back into good ol' cartoony-ish 2d. Who plays zoomed in? The whole interface could use a retooling too.


Top 
 Profile  
 
 Post subject: Re: 3D Game Models
 Post Posted: Wed Sep 16, 2009 9:03 pm 
Offline

Joined: Thu Sep 03, 2009 2:36 pm
Posts: 118
I think its ok, how it is.
At 1st, I zoomed in, and moved left and right, wondering if its a fully 3d, or just a 2d image.
Imo, it works for now, so its all good.

But maybe the devs can consider an option to thicken the borders, as to increase the visibility of the borders and thus individual hexes. More serious players may want to on this for faster clarity of hexes and stuff.

@Sunyaku
sounds troublesome... But then ive clicked wrongly b4...


Top 
 Profile  
 
 Post subject: Re: 3D Game Models
 Post Posted: Wed Sep 16, 2009 9:21 pm 
Offline
Lead Developer
User avatar

Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
Zavia wrote:
But maybe the devs can consider an option to thicken the borders, as to increase the visibility of the borders and thus individual hexes. More serious players may want to on this for faster clarity of hexes and stuff.
Can you explain it a bit - I don't understand what borders are you talking about.


Top 
 Profile  
 
 Post subject: Re: 3D Game Models
 Post Posted: Wed Sep 16, 2009 9:58 pm 
Offline

Joined: Tue Jun 09, 2009 7:21 pm
Posts: 76
Altren wrote:
Zavia wrote:
But maybe the devs can consider an option to thicken the borders, as to increase the visibility of the borders and thus individual hexes. More serious players may want to on this for faster clarity of hexes and stuff.
Can you explain it a bit - I don't understand what borders are you talking about.


I believe that what he means is in the browser the hexes are marked with black lines, whereas the 3d client the hexes sort of blend into each other. I think he's asking for some black lines to demarcate different hexes. I think that's a good idea if that's what he's saying.


Top 
 Profile  
 
 Post subject: Re: 3D Game Models
 Post Posted: Wed Sep 16, 2009 10:05 pm 
Offline
Lead Developer
User avatar

Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
How about this?ImageYou can enable Hex Marks in options and you almost always was able to.

2 Zavia - Was you saying about thickening this lines?


Top 
 Profile  
 
 Post subject: Re: 3D Game Models
 Post Posted: Thu Sep 17, 2009 2:50 pm 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
Bueller? Bueller?

Keyser wrote:
so when is the client coming out for Mac?

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Re: 3D Game Models
 Post Posted: Thu Sep 17, 2009 6:25 pm 
Offline

Joined: Thu Sep 03, 2009 2:36 pm
Posts: 118
I mean thicker lines.

Image

Like say, i press leftAlt, or leftShift, it will automatically thicken all the lines.
I'm lazy to open up photoshop, so imagine it this way.
The line is at 100% in the middle, and fades away to each side to 15%.
About the thickness in that image. So by holding a key, the whole map in terms of hex is very clear, and after that, when I release, its all nice again.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next

Board index » Game Talk


Who is online

Users browsing this forum: No registered users and 26 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: