As I said few days ago in Lobby - I'm planning to write about TFW rules and mechanics.
My English fails sometimes, so it may require some help with editing. Please post here who is ready to help edit pages that I'm going to write.
I realized that I can't write about everything simply because it's way too much for me.
First I'm going to cover battle mechanics. Because I know and can describe completely everything about battle. But I can forget something, so here's short list or things that I'm going to write about:
0. Basic concepts. [I'm not really sure what to write here, but I think rules require some global overview of battle, before describing every bit of it]
- battle grid;
- cards.
1.
Players hand and deck. Done?- casting [domain and flux cost (with link to 2. Flux), targeting];
- cards types [what is what and what is difference between types];
- cards draw [when and why you draw or not draw cards];
- mulligan;
-
Autodraw;
Done?- cycling.
2.
Flux and flux wells.
Done?3.
Turns and Rounds.
- order of players actions;
- pass and pass all;
- who act first;
- order of everything in battle [end of round, start of round and so on and when default things trigger (cards draw, glory, water damage, flux income and so on)].
4. Figures and entities in battle.
- buildings [
Area of control Done?, bases];
- creatures;
- figures stats, vision;
- figures tokens and counters;
- enchantments;
- health;
- destroying/sacrificing/removing;
- damage from water;
- special entities [corpses, ruins, construction sites];
- passive abilities;
- triggered abilities.
5. Actions in battle.
- movement [terrain types and costs, movement related abilities];
- melee [Battle Back];
- ranged;
- abilities.
6. Game goals.
- loose/win conditions;
- glory;
- timers.
May be I missed some parts that should be there, so please tell me what I forgot about.