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emancipate
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Post subject: THE PIT Posted: Thu Jan 07, 2010 6:38 pm |
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Joined: Fri May 01, 2009 9:17 pm Posts: 119 Location: behind you eating your cookies...
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Since the game has changed to a point where most players are gold broke why not make an option to use unused/unneeded cards? Make a tourney where the entry fee could be 10g , power, unused commons, uncommons where the value could be based on current market price. Now if the cards used for payment is over the 10g or is more valuable it could be added to the pot. The tournaments would be taxed 10% so the devs would gain something from running them. Now for game frequency, it would be great if one was opened every 2 hours and would only end when a winner is decided. Max player would be 16 and use a last man or woman standing format, where 2nd or 3rd dont get anything. Since most senior players here have an abundance of commons and cards they don't need/use it would generate more movement and conversion for cards to gold, which I think is lacking since well everyone is broke and only new players seek cheap common cards. And for those who think new players would be at a disadvantage well they would be, so there should be a warning that states cards would be lost and added to the pot... etc.
Now to expand on this idea and guild rankings, there could also be a version where guilds could come in and fight other guilds, where pot is shared among those who played, and guild ranking would be posted in the guild tab which for now is only used for internal chats. Those without guilds who come into *THE PIT* tab would only be spectators where they could watch the whole map but they would be prevented from doing chat and their "refresh" is delayed 5 seconds to prevent cheating from people with multiple browsers open, now there would be some who would still do it since a glimpse of the whole map is such a huge advantage so why not send the map information to the watchers at a higher rate to induce lag so if it is the same person trying to watch his own game it would be almost unplayable since he would be at a disadvantage, from doing an action and from the time restriction built into every game.
Now since single player and guild tourneys were covered, it would also be neat if they could make a 2 vs 2 tourney using the same format and using the same anti-cheating restrictions in place. Two vs two is fun every now and then a few is played and nice combo's are seen implemented since some build decks to compliment their partners decks. And since 2 vs 2 is not so common it would allow the new players something to watch grab a few combo's to help in their deck building so we would see more growth and variety in decks people use, instead of the generic copies with the same root ideas but badly implemented for the lack of the right cards.
~ cheers
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Keyser
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Post subject: Re: THE PIT Posted: Thu Jan 07, 2010 7:18 pm |
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The Dark Platypus |
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Joined: Fri Jun 12, 2009 12:48 am Posts: 951
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I THINK you are saying that you can play this format with ANY commons or uncommons that you want.. with no restriction on the number of each card in the deck? .. much like the Wilds?
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emancipate
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Post subject: Re: THE PIT Posted: Thu Jan 07, 2010 7:23 pm |
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Joined: Fri May 01, 2009 9:17 pm Posts: 119 Location: behind you eating your cookies...
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No, I meant the the commons/uncommons could also be the entry fee not just gold or power, it would be a constructed format.
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Keyser
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Post subject: Re: THE PIT Posted: Thu Jan 07, 2010 8:15 pm |
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The Dark Platypus |
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Joined: Fri Jun 12, 2009 12:48 am Posts: 951
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So, in essence-- selling your commons back to the devs for a set price? But ONLY usable for entering tournament to win gold?
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jed
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Post subject: Re: THE PIT Posted: Thu Jan 07, 2010 8:43 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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> Since the game has changed to a point where most players are gold broke
Why do you think that?
The intent of the wilds is to allow people to use their unwanted cards there. Still tweaking it so it will be fun though.
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emancipate
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Post subject: Re: THE PIT Posted: Thu Jan 07, 2010 9:04 pm |
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Joined: Fri May 01, 2009 9:17 pm Posts: 119 Location: behind you eating your cookies...
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Only reason I say that is since most players don't buy from market. I watch card cost and last sale of certain cards and I notice the only thing that moves are the really good or average cards. unless if they sell multiple cards for the same price... then I guess I'm mistaken. compared to before market isn't as active and theres the ladder and ec's not giving gold anymore and some new posts in the forum asking for change so free players could thrive in one way or another
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queeshai
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Post subject: Re: THE PIT Posted: Thu Jan 07, 2010 10:16 pm |
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Joined: Fri Nov 13, 2009 8:26 am Posts: 139
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the current market is inefficient for buying inexpensive cards -- consider that a tax of 1g on a 1g card is 100% taxation. given that an alternative exists (direct trading) it is hardly surprising that there is little movement of inexpensive cards on the market.
I think that for the market to thrive, two issues would need to be addressed:
1) excessive taxation rate on inexpensive cards 2) information availability
the first issue could be addressed by:
1.1) eliminate the tax on inexpensive cards; e.g., tax 10%, but round down, making cards priced less than 10g tax-free. 1.2) eliminate direct trading/selling, forcing everyone to use the market.
the second issue could be addressed in many ways; the simplest I can think of would be to add sortable columns to the market tab with the "buy at", "sell for", "last price", and one special column with the difference between the "buy at" and "sell for" price. people could then quickly identify cards with a large disparity, which would eventually lead to the gaps being closed (when there is sufficient supply/demand).
it would also be nice to quickly see in the buying/selling tabs whether your bid/ask is the current one in the market or if someone else has overtaken you.
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Sunyaku
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Post subject: Re: THE PIT Posted: Fri Jan 08, 2010 5:15 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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queeshai wrote: 1.2) eliminate direct trading/selling, forcing everyone to use the market. I am extremely opposed to this. A number of players with "megacollections" are in control of a high percentage of all cards sold on the market. Forcing players to use the market to exchange cards would mean players with megacollections could use price-fixing strategies MUCH more effectively, hurting all market shoppers.
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emancipate
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Post subject: Re: THE PIT Posted: Fri Jan 08, 2010 5:16 am |
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Joined: Fri May 01, 2009 9:17 pm Posts: 119 Location: behind you eating your cookies...
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Keyser wrote: So, in essence-- selling your commons back to the devs for a set price? But ONLY usable for entering tournament to win gold? In a way yes, I don't think its a problem since The Wilds tournament format needs cards to be added so there would be a pot, besides I mentioned in the thread winnings is also taxed so devs would get something too. Only thing different is the use of dynamic market pricing which would determine how many cards is needed to enter, some sort of card value calculator. And tourney is like a bet where you bet your cards to win gold, wile the house gets percentage for using the facilities.
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UBER
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Post subject: Re: THE PIT Posted: Thu Jan 14, 2010 3:34 pm |
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Joined: Thu Jun 11, 2009 5:38 am Posts: 315
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I think you guys mis-understood.
He never said anything about a set price, he said current market price. Also, he just said use the cards as one of 3 methods to pay the entrance fee for the tournament.
I think its a good idea. However as jed said, when the wilds is fully developed it will be fun and in the mean time we will just have to work through whatever issues occur with it because im certain cards will be OP in it but not in the game.
I think with all the development thats been done with the wilds it would be a shame to abandon it for this idea since it offers gaming variety. However yeah, a year ago, this idea would have been a much simpler upgrade and would be worth much more consideration than its recieving now.
One idea i did like was the idea of observer delay.
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