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 Post subject: Market Data made available
 Post Posted: Sat Apr 24, 2010 12:36 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
At the prompting of FLCoder, we have exposed the market data so anyone can access all the data easily. This is mainly for programmers.
The data will update every 6 hours:
http://thefarwilds.com/code/market.php
http://thefarwilds.com/code/market.php?type=json


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 Post subject: Re: Market Data made available
 Post Posted: Sat Apr 24, 2010 4:56 pm 
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Excuse my noobyness, but how does this help programmers?


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 Post subject: Re: Market Data made available
 Post Posted: Wed Apr 28, 2010 3:54 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
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If you view the source (In Firefox, go to "View" -> "Page Source"; In Internet Explorer, go to "View" -> "Source"), it becomes a bit clearer what's being displayed. However, we need to know what card number translates into what card.

I'd also like a way, as has been requested by several players, to view the HISTORY of the market....at least the last 10 transactions or so of each card.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Market Data made available
 Post Posted: Thu Apr 29, 2010 4:12 am 
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Location: Atmosphere of Magisteria
This is all getting waaayyy too complicated.

:idea:

Why not have all the do gooders at Goldman Sachs and our federal governement fix this market as well? It is a win-win scenario. ;)

With hope in my gelatinous heart,

DarkJello :ugeek:

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Ad astra per alia porci!$!


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 Post subject: Re: Market Data made available
 Post Posted: Thu Apr 29, 2010 9:10 pm 
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DarkJello wrote:
This is all getting waaayyy too complicated.

:idea:

Why not have all the do gooders at Goldman Sachs and our federal governement fix this market as well? It is a win-win scenario. ;)

With hope in my gelatinous heart,

DarkJello :ugeek:

ROFL.


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 Post subject: Re: Market Data made available
 Post Posted: Fri Apr 30, 2010 3:18 am 
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Joined: Fri Nov 13, 2009 8:26 am
Posts: 137
Keyser wrote:
However, we need to know what card number translates into what card.


seconded. I dug around in my flash cache and couldn't find such key. could this also be exported? either replace the numbers with the card name or provide a separate lookup that we could just grab once?

(it might be in the downloaded version, but that doesn't help me much on linux. sad face.)


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 Post subject: Re: Market Data made available
 Post Posted: Fri Apr 30, 2010 9:23 am 
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http://thefarwilds.com/hinstaller/cards1.xml
http://thefarwilds.com/hinstaller/cards2.xml


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 Post subject: Re: Market Data made available
 Post Posted: Sat May 01, 2010 1:44 am 
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jed wrote:
http://thefarwilds.com/hinstaller/cards1.xml
http://thefarwilds.com/hinstaller/cards2.xml

This clears things up a smidge, but it still makes my head spin.


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 Post subject: Re: Market Data made available
 Post Posted: Wed May 05, 2010 7:24 pm 
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The Dark Platypus
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Jed, could you have it spit out the prices for each card for the past.. say.. 10 trades of that card?

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Market Data made available
 Post Posted: Fri May 07, 2010 9:35 pm 
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Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
Keyser wrote:
Jed, could you have it spit out the prices for each card for the past.. say.. 10 trades of that card?


I'll just sell the card to myself 10 times to manipulate the market then? Still worthy I'd say?


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