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 Post subject: SARS AI can see through Shroud
 Post Posted: Wed Oct 07, 2009 10:21 am 
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Joined: Wed Jun 10, 2009 11:19 pm
Posts: 55
Subject says it all.


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 Post subject: Re: SARS AI can see through Shroud
 Post Posted: Wed Oct 07, 2009 10:27 am 
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Joined: Wed Jun 10, 2009 11:19 pm
Posts: 55
And while we're on the subject of SARS AI, it's kind of annoying how instead of recognizing illegal moves, it just times out at 5 seconds. Makes testing overclock a bit of a drag. STill way faster than most people, Im just saying....


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 Post subject: Re: SARS AI can see through Shroud
 Post Posted: Wed Oct 07, 2009 12:02 pm 
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Joined: Thu May 28, 2009 12:08 am
Posts: 173
On a related thing, I was testing Mud Mogi against the AI, and on the turn I reduced a creature's vision to 0 it counterattacked me, which I am pretty sure a human can't do because he can no longer see the creature that attacked. There was no other figure to give vision. On future turns it correctly did not attack anything since it couldn't see.


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 Post subject: Re: SARS AI can see through Shroud
 Post Posted: Wed Oct 07, 2009 3:09 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
While we are showing our love and affection for the AI. Could you change algorithm so that it doesn't try to attack an aloft figure and then dim, even when there are valid ground targets to be attacked?

In other words, the algorithm could be:
Is there a figure in range to attack? If yes, then try to attack a figure. If attack was successful, great. If attack was not possible(aloft figure, par example), try to attack another figure.

As it stand now, a single flier can protect an army of ground creatures from attack.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

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