Login    Forum    Search    FAQ

Board index » Bug Reports




Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: delayed vision
 Post Posted: Mon Nov 23, 2009 10:54 pm 
Offline

Joined: Mon Mar 23, 2009 10:20 am
Posts: 235
Often when a figure gets a bonus vision it takes one or two turns before it can actually see any longer.


Top 
 Profile  
 
 Post subject: Re: delayed vision
 Post Posted: Mon Nov 23, 2009 11:25 pm 
Offline

Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
This should have all been fixed. What vision boost is still causing this?


Top 
 Profile  
 
 Post subject: Re: delayed vision
 Post Posted: Mon Nov 23, 2009 11:40 pm 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
I've seen it happen with loft pigeons

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Re: delayed vision
 Post Posted: Tue Nov 24, 2009 5:42 am 
Offline

Joined: Mon Mar 02, 2009 11:00 am
Posts: 150
also seen a delay in vision readjustment when my guys are attacked by a mud mogi

_________________
ȁ̎̉̈̂̎͋̈́̍n͂͑̿ͥͣ́̓ġͤ͑ͯe͌̓̊ͩ͗̅l̽̓ͬͬͥ̊͗aͣ̔̃ͧ̓̾̾t͊̑̆hͤ͆̓̉̌ͣ̚e̋ͩ͒̈́ĭ̌̒̎ͧ̓̋ͪs̋ͤͧ̅̇̋̎ͫ̂̾ͨ̽̄ͫͯt͒͐̌ͭ̂̃ͪ̽ͣ͗̒ͣ


Top 
 Profile  
 
 Post subject: Re: delayed vision
 Post Posted: Tue Nov 24, 2009 11:23 am 
Offline

Joined: Mon Mar 23, 2009 10:20 am
Posts: 235
last time it happened to me was when my nivice adventurer got an extra vision, but he couldnt see more than three spaces away before i had moved two of my other creatures.


Top 
 Profile  
 
 Post subject: Re: delayed vision
 Post Posted: Tue Nov 24, 2009 4:04 pm 
Offline
User avatar

Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
Castle of Dunmar - when another Vampire gets close enough it still needs few actions to change the vision.


Top 
 Profile  
 
 Post subject: Re: delayed vision
 Post Posted: Mon Nov 30, 2009 7:24 pm 
Offline

Joined: Wed Sep 09, 2009 8:55 am
Posts: 138
I've seen this with Lost Oasis if used to give a vision token.


Top 
 Profile  
 
 Post subject: Re: delayed vision
 Post Posted: Tue Dec 01, 2009 1:37 am 
Offline
User avatar

Joined: Fri Jul 31, 2009 9:12 am
Posts: 270
Loss of vision from Mud Mogi's hit never ever gets updated before a few actions.


Top 
 Profile  
 
 Post subject: Re: delayed vision
 Post Posted: Wed Dec 02, 2009 3:38 am 
Offline

Joined: Mon Aug 03, 2009 1:08 am
Posts: 18
Yeah, this has happened with isolated monastery, too.


Top 
 Profile  
 
 Post subject: Re: delayed vision
 Post Posted: Wed Dec 02, 2009 3:12 pm 
Offline

Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Isolated monastery's vision only changes at the start of the round.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next

Board index » Bug Reports


Who is online

Users browsing this forum: No registered users and 4 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: