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 Post subject: broken autodraw
 Post Posted: Tue Mar 09, 2010 6:26 am 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
I had ONE domain in play, a Flash Flood in hand... so my next draw SHOULD havee been a Magma Chamber. Instead, it was a Cull of the Weak!! WTF

Why didn't autodraw work as it was supposed to?


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autodrawbroke.jpg
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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

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 Post subject: Re: broken autodraw
 Post Posted: Tue Mar 09, 2010 3:07 pm 
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Joined: Tue Jul 28, 2009 1:47 am
Posts: 150
I have the same problem with not drawing additional basic buildings when they're needed.
I'm not sure what the rules are, exactly. Sometimes I'll wait for a few turns, drawing random cards from my deck, then suddenly draw that basic building for my 3rd domain (even though I had 3 domain cards in hand all along).


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 Post subject: Re: broken autodraw
 Post Posted: Tue Mar 09, 2010 4:50 pm 
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Joined: Mon Mar 02, 2009 11:00 am
Posts: 150
I know there is a problem with vapor mahal, in terms of autodraw it counts toward domain for the turn after it dies even though it is possible to autodraw the same vapor mahal it if you needed more domain.

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 Post subject: Re: broken autodraw
 Post Posted: Wed Mar 10, 2010 2:50 pm 
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Joined: Tue Jul 28, 2009 1:47 am
Posts: 150
None of the decks in which this has happened to me have Vapor Mahal. I think this is a more general problem.


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 Post subject: Re: broken autodraw
 Post Posted: Wed Mar 10, 2010 3:15 pm 
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Lead Developer
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Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
Well, we wkon that problem with autodraw exist and I was trying to figure what cause it.
2 angelatheist In case of Vapor Mahal there is nothing wrong. Mahal is destroyed after end of round. So when you drawing card (at start of round) you already have it in deck.


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