Author |
Message |
DarkJello
|
|
Post subject: Abyssal Bloodhound Posted: Wed Jun 23, 2010 12:49 am |
|
Joined: Mon Jul 27, 2009 6:30 pm Posts: 281 Location: Atmosphere of Magisteria
|
I have been tinkering with Summoning Circle today. The card's text reads as follows: Enchantment Enchant Land Space (X): Bring a creature with Flux cost X from your hand into play undimmed. Remove creature at the end of the round. Abyssal Bloodhound seems like a perfect match with this enchantment, as you can dial in the attack power and cost EXACTLY as needed. Guess again peeps... Chaos, UA, UA (X) Card text for Abyssal Bloodhound states: Creature Bloodhound starts with X attack tokens and X Health tokens. All spaces adjacent to wounded living Creatures are revealed to you. Spawn on ruins. Question for the 1337 pseudo-Jedi masters of TFW. Do you believe Summoning Circle should allow you to choose "X", or is it supposed to give you a 0 attack, 0 defense Bloodhound as it does right now??? Discuss amongst yourselves... Thanx! DarkJello
_________________ Ad astra per alia porci!$!
|
|
|
|
|
Atahualpa
|
Post subject: Re: Abyssal Bloodhound Posted: Wed Jun 23, 2010 1:12 am |
|
Joined: Mon Mar 29, 2010 2:37 am Posts: 359
|
Seeing as X is used as the default algebraic variable, that's what it states on the card. In this case, however X (Bloodhound) != X (Circle). Therefore, it is reasonable to assume that one of those variables should be Y, when thinking on this situation. Where X = Cost of Bloodhound and Y = Cost of Circle.
When casting Circle, you play Y cost. The Bloodhound then looks for X flux paid, which, in this case is 0, starts with his 0/0 stats.
The current effect is correct, IMO.
*not a 1337 pseudo-jedi master
_________________ Looking for: Crumbling Alone (2) Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)
|
|
|
|
|
Altren
|
Post subject: Re: Abyssal Bloodhound Posted: Wed Jun 23, 2010 10:25 am |
|
|
Lead Developer |
|
Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
|
DarkJello: Weird that you said about all this and not said about actual bug - it gives you 1 flux when played.
|
|
|
|
|
Zblader
|
Post subject: Re: Abyssal Bloodhound Posted: Wed Jun 23, 2010 2:29 pm |
|
Joined: Thu Nov 26, 2009 4:10 am Posts: 829
|
But since it's the same variable, X, shouldn't the Circle's cost apply to the Bloodhound by giving it X stats?
|
|
|
|
|
Atahualpa
|
Post subject: Re: Abyssal Bloodhound Posted: Wed Jun 23, 2010 2:39 pm |
|
Joined: Mon Mar 29, 2010 2:37 am Posts: 359
|
Nonono, those are two different occurances of X. It's like having two separate questions in the same exam, both looking for the value of X. Once the Circle's casting has been resolved, it then magically spits out a Bloodhound as part of it's effect. There was no X flux spent to cast the Bloodhound, all the flux was spent on the Circle.
_________________ Looking for: Crumbling Alone (2) Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)
|
|
|
|
|
DarkJello
|
Post subject: Re: Abyssal Bloodhound Posted: Thu Jun 24, 2010 3:53 am |
|
Joined: Mon Jul 27, 2009 6:30 pm Posts: 281 Location: Atmosphere of Magisteria
|
Altren: I did not say interaction between Summoning Circle and Bloodhound was a bug. It was simply a question directed towards the peanut gallery. Also, I just barely confirmed the true bug you were astute enough to catch. Nice job. Obviously I did not notice the 1 free flux or I would have mentioned it. Atahualpa et al: Your logical reply explains how it is working now. My question is whether that was jed's intent, or if he meant for it to then allow one to "dial in" the X... That is my real question. Perfectly content either way, just looking for clarification from the Overlord of OP... AKA jed. Thanks for the thoughts gang. DarkJello
_________________ Ad astra per alia porci!$!
|
|
|
|
|
jed
|
Post subject: Re: Abyssal Bloodhound Posted: Thu Jun 24, 2010 9:36 am |
|
Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
|
Yeah anytime a card mentions X it is specific for that card. There are no global variables.
|
|
|
|
|
Keyser
|
Post subject: Re: Abyssal Bloodhound Posted: Thu Jun 24, 2010 4:01 pm |
|
|
The Dark Platypus |
|
Joined: Fri Jun 12, 2009 12:48 am Posts: 951
|
When casting a card that takes X --- shouldn't you get to pay the X? WHen casting a card that gives domain (Diplomat), shouldn't you get to choose the domain?
With summoning and woven, this is not the case. You don't get to choose .
|
|
|
|
|
Keyser
|
Post subject: Re: Abyssal Bloodhound Posted: Thu Jun 24, 2010 4:07 pm |
|
|
The Dark Platypus |
|
Joined: Fri Jun 12, 2009 12:48 am Posts: 951
|
also.. i agree the abyssal bloodhound, when played with circle, should let you choose X --> and X should be it's power/toughness.
The cost of the card is "X". IF you make X 5, then that's the cost that you pay when you use the circle.. for a 5/5
|
|
|
|
|
|