We could really use a good combo-breaker. The main culprits seem to be Caravan of Dreams and Benefits of Spectacle, so you could go 2 different ways with this...
Outlaw - 3flux - 3domain Remove a creature or enchantment from the game. All copies of this card are removed from all player's hands and decks and opponent gains 1 glory for each card removed in this way.
Shared Inspiration - 3flux - 2domain Anytime a player gains glory from a card, each other player also gains that much glory.
Keyser
Post subject: Re: Last Card
Posted: Thu Aug 27, 2009 7:08 pm
The Dark Platypus
Joined: Fri Jun 12, 2009 12:48 am Posts: 951
Outlaw would be an extremely broken card.
I don't think the Far Wilds is ready for a Maelstrom Pulse or Haunting Echoes.
If enchantments are your problem, run Restore Nature's Balance, Disenchant, or Negate. If creatures are you problem, run Lysis, Sunburst, Teleport, or even Possession or Charm.
There are already a lot of answers to such combos.
I'd be highly dissapointed to see more. If there was a card like Outlaw, it would kill the combo decks and turn the game into nothing more than a war of creatures.
Part of the fun of the game is the variety you have to be prepared to play against.
Users browsing this forum: No registered users and 14 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum