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 Post subject: Fast thinking
 Post Posted: Sat Oct 03, 2009 6:16 pm 
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Joined: Wed Feb 04, 2009 9:47 pm
Posts: 86
EX 1

Spell

You start next turn.


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 Post subject: Re: Fast thinking
 Post Posted: Tue Oct 06, 2009 12:12 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Interesting idea. Heck, I think you could even get away with having it cost zero. There are a bunch of new cards that cost no flux to cast, and this would make it more playable.


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 Post subject: Re: Fast thinking
 Post Posted: Tue Oct 06, 2009 2:59 am 
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Joined: Fri Jul 03, 2009 9:50 pm
Posts: 132
What happens if both players play one? Would they cancel each other out?

Pug


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 Post subject: Re: Fast thinking
 Post Posted: Wed Oct 07, 2009 2:07 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Or last one played "wins"?


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 Post subject: Re: Fast thinking
 Post Posted: Wed Oct 07, 2009 3:38 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
It's decided in a gruesome match of paper.rock.scissors

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Fast thinking
 Post Posted: Sat Feb 20, 2010 3:25 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Keyser wrote:
It's decided in a gruesome match of paper.rock.scissors

And what if both players choose the same thing over and over? Major loophole there.


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 Post subject: Re: Fast thinking
 Post Posted: Sat Feb 20, 2010 11:14 am 
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Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
I'd either make it last casted wins or that they just negate themselfs.
Rather last casted - because I cast it, the other one countercasts his one, but now I'm first to pass thus first to go next turn :)


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