Author |
Message |
Keyser
|
Post subject: Tortured Ghost Posted: Thu Aug 13, 2009 7:12 pm |
|
|
The Dark Platypus |
|
Joined: Fri Jun 12, 2009 12:48 am Posts: 951
|
Is there a way to see WHICH corpse it spawned from... sorta like you can see which space the Stalking Spirit spawns from?
|
|
|
|
|
Altren
|
Post subject: Re: Tortured Ghost Posted: Thu Aug 13, 2009 7:49 pm |
|
|
Lead Developer |
|
Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
|
Uh oh, looks like I broke it. Fixed, wait for next update.
|
|
|
|
|
SaintCheeseius
|
Post subject: Re: Tortured Ghost Posted: Fri Aug 14, 2009 12:32 am |
|
Joined: Sat Jun 06, 2009 10:35 am Posts: 49
|
|
|
|
|
Keyser
|
Post subject: Re: Tortured Ghost Posted: Fri Aug 14, 2009 6:02 am |
|
|
The Dark Platypus |
|
Joined: Fri Jun 12, 2009 12:48 am Posts: 951
|
|
|
|
|
TheFlashPoint
|
Post subject: Re: Tortured Ghost Posted: Wed Aug 19, 2009 1:48 pm |
|
Joined: Wed Jun 10, 2009 11:19 pm Posts: 55
|
Water damage aside, is there any way to counter tortured ghost without DL cards?
|
|
|
|
|
kash
|
Post subject: Re: Tortured Ghost Posted: Wed Aug 19, 2009 2:09 pm |
|
Joined: Thu May 28, 2009 12:08 am Posts: 173
|
Fissure / Negate / Icy Encasement / Entangle? As usual, Sylvan has the most trouble with late game creatures. There are some silly counters, like the card that turns a corpse into a forest, but nothing worth playing.
|
|
|
|
|
SaintCheeseius
|
Post subject: Re: Tortured Ghost Posted: Mon Aug 24, 2009 7:56 am |
|
Joined: Sat Jun 06, 2009 10:35 am Posts: 49
|
can ghost take water damage??
|
|
|
|
|
kash
|
Post subject: Re: Tortured Ghost Posted: Mon Aug 24, 2009 2:45 pm |
|
Joined: Thu May 28, 2009 12:08 am Posts: 173
|
It can. Water isn't considered damage, it is considered a loss of life apparently. This is why it also ignores armor, so you can drown cave crickets.
|
|
|
|
|
Sunyaku
|
Post subject: Re: Tortured Ghost Posted: Mon Aug 24, 2009 11:50 pm |
|
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
|
I love drowning cave crickets.
|
|
|
|
|
|