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 Post subject: Hadarck's Throne
 Post Posted: Mon Jun 21, 2010 9:22 pm 
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Joined: Fri Nov 13, 2009 8:26 am
Posts: 139
as I have said in other threads, I think MF is probably the best domain given unlimited card access. and, I also think several of the cards (starting with Hadarck's Fort) are too powerful. but, that being said, I also think throne should have salvage. I see no reason why other domain accelerators (e.g., vessel, lord, ix, diplomat, etc.) should have salvage and throne should not.


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 Post subject: Re: Hadarck's Throne
 Post Posted: Tue Jun 22, 2010 2:09 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Yeah... and then make MF more OP :P ? I'm going to think about this one for a bit, but my first glance disagrees with this.


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 Post subject: Re: Hadarck's Throne
 Post Posted: Tue Jun 22, 2010 5:32 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
Name another domain providing building that doesn't have salvage. There isn't one. Throne is the ONLY domain providing building without salvage.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Hadarck's Throne
 Post Posted: Tue Jun 22, 2010 7:31 pm 
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Joined: Tue Jul 28, 2009 1:47 am
Posts: 150
I fully agree with Keyser about Throne providing domain.
I also agree that it does not, in fact, have Salvage.


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 Post subject: Re: Hadarck's Throne
 Post Posted: Tue Jun 22, 2010 11:48 pm 
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Joined: Mon Jul 27, 2009 6:30 pm
Posts: 281
Location: Atmosphere of Magisteria
I would like to go on record 101% agreeing that yaron said stuff about agreeing... ;) :P

Good day,

DarkJello :ugeek:

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 Post subject: Re: Hadarck's Throne
 Post Posted: Wed Jun 23, 2010 2:35 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
yaron wrote:
I fully agree with Keyser about Throne providing domain.
I also agree that it does not, in fact, have Salvage.

I wholeheartedly agree with these two factual facts.


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 Post subject: Re: Hadarck's Throne
 Post Posted: Wed Jun 23, 2010 8:57 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
Ok then..

Why is Throne the ONLY domain providing building that doesn't have salvage?

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Hadarck's Throne
 Post Posted: Wed Jun 23, 2010 9:22 pm 
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Lead Developer
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Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
Throne was too good, so salvage was removed. Then other cards was changing and it turned out that only Throne was left without salvage (no one was noticing or pointing that actually).
Giving salvage to Throne now might change nothing, but more likely that it will become way too good with that.


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 Post subject: Re: Hadarck's Throne
 Post Posted: Wed Jun 23, 2010 9:28 pm 
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Joined: Tue Jul 28, 2009 1:47 am
Posts: 150
Hadarck's Throne is quite an exceptional domain building.

It is the only domain building *cough* excuse me, it is the ONLY domain building that doesn't provide control.
It is the ONLY domain building that has 2 health.
It is the ONLY (unconditional) domain building that costs 4 flux.

I imagine that the first two exceptions, together with the lack of Salvage, were intended to balance the last exception.

If you believe that the 3 drawbacks are overkill, even given the low cost, then let me throw another factoid at you:

It is the ONLY domain building people will pay more than 200 gold for.


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 Post subject: Re: Hadarck's Throne
 Post Posted: Wed Jun 23, 2010 9:51 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
yaron wrote:
Hadarck's Throne is quite an exceptional domain building.

It is the only domain building *cough* excuse me, it is the ONLY domain building that doesn't provide control.
It is the ONLY domain building that has 2 health.
It is the ONLY (unconditional) domain building that costs 4 flux.

I imagine that the first two exceptions, together with the lack of Salvage, were intended to balance the last exception.

If you believe that the 3 drawbacks are overkill, even given the low cost, then let me throw another factoid at you:

It is the ONLY domain building people will pay more than 200 gold for.


But then if people spend so much gold, then doesn't that mean it's very very strong?


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