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 Post subject: course of destiny and draknor's chain
 Post Posted: Thu Jul 08, 2010 4:05 pm 
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Joined: Tue Jan 19, 2010 1:29 am
Posts: 53
i find these 2 cards are difficult to deal with.
if you disenchant one end, the other end is still able to reattach to a creature
also, antimagic shell does not stop the effects of course of destiny (not sure if this is a bug or not)
any suggestions or advice?


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 Post subject: Re: course of destiny and draknor's chain
 Post Posted: Thu Jul 08, 2010 4:24 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
Course of Destiny is bugged. Even if you Disenchant one end of it, your creature is still tied to the hex. If you take a Coursed creature with a Roc, you can't move the Roc away from the hex.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: course of destiny and draknor's chain
 Post Posted: Thu Jul 08, 2010 5:25 pm 
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Joined: Mon Mar 29, 2010 2:37 am
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Yeah, it's the buggiest card in the game... You really gotta check the code on that.

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Looking for: Crumbling Alone (2)
Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)


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 Post subject: Re: course of destiny and draknor's chain
 Post Posted: Tue Aug 03, 2010 7:48 pm 
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Joined: Thu Nov 26, 2009 4:10 am
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cuttingedge99 wrote:
i find these 2 cards are difficult to deal with.
if you disenchant one end, the other end is still able to reattach to a creature
also, antimagic shell does not stop the effects of course of destiny (not sure if this is a bug or not)
any suggestions or advice?


Well, because of the bugs, CoD isn't too great, and theorectically Null Stone should work on both. Restore Nature's is another card but you can only trigger it late game.


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 Post subject: Re: course of destiny and draknor's chain
 Post Posted: Tue Aug 03, 2010 9:58 pm 
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Lead Developer
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Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
Null Stone prevents from targeting only - you still can use ability if Chain/CoD was already attached.

About Disenchanting CoD: it works correct only with on one (first) end or something like that, at least sometimes Disenchant works. I'll try to figure why and fix it.
About disabling enchantments: I believe that cards like Anti-magic Shell and Silver Stagg should work even if only one end disabled. Something like: whenever one end is Disabled or Taken another end is disabled. What do you guys think about such behaviour?


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 Post subject: Re: course of destiny and draknor's chain
 Post Posted: Tue Aug 03, 2010 10:17 pm 
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Lead Developer
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Joined: Mon Mar 31, 2008 9:55 pm
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Location: Moscow, Russia
Fixed in next update.


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 Post subject: Re: course of destiny and draknor's chain
 Post Posted: Tue Aug 03, 2010 10:19 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
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Altren wrote:
Fixed in next update.



WOOOOTTT!!!!



err..wait..what does that mean? Which is fixed? The way that it still functions even when disenchanted?

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: course of destiny and draknor's chain
 Post Posted: Tue Aug 03, 2010 10:23 pm 
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Joined: Mon Mar 31, 2008 9:55 pm
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Location: Moscow, Russia
Only bug, of course. Fixed, not changed. Now disenchant works properly.
Btw, if anyone encounter bugs with CoD please post in bug reports forum. I tried to reproduce known bugs and looks like everything was fixed.


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 Post subject: Re: course of destiny and draknor's chain
 Post Posted: Wed Aug 04, 2010 9:03 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Altren wrote:
About disabling enchantments: I believe that cards like Anti-magic Shell and Silver Stagg should work even if only one end disabled. Something like: whenever one end is Disabled or Taken another end is disabled. What do you guys think about such behaviour?

Definitley the best way to balance both cards. Now they're not indestructible and all domains would have a counter-option.

As a last resort counter, use your own "pulling thingy", e.g. one of the two cards this topic is about or tenctacles of lycaron. Some Sylvan cards may also be useful to lesser extent.


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