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 Post subject: Newbie army construction
 Post Posted: Mon May 17, 2010 2:03 am 
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Joined: Tue Apr 06, 2010 4:58 am
Posts: 3
So i am a newbie here and have been trying to construct an army. Any insight or thoughts good or bad are appreciated. I am still learning all the diffrent ideas when it comes to building a good deck.

Buildings (7x)
1x Vapor Mahal
1x Graveyard
2x Foul Obelisk
1x Magma Chamber
1x Alter of Ix
1x Eye of Varexes

Creatures (18x)
1x Cinder Mogi
2x Crypt Doctor
1x Yalrinian Fiend
2x Soul Broker
1x Falme Ent
2x Flamekin
2x Hell Cat
2x Zombie
2x Lawn Gargoyle
1x Blind Assassin
1x Skull Catapult

Enchants (5x)
2x Possession
1x Planar Rift
1x Claimed with Blood
1x Traitorous Foundation

Spells (11x)
3x Gather Spirits
2x Lysis
1x Sunburst
1x Cloudburst
2x Inundation
2x Tremor

Total 41

So i have been trying using Alter of Ix with Posession and the planar rift. Makin it so i could possess other creatures and then move them to the alter and sacrifice them.

Also been tryin to use 2 inundation on the main area of construction turning the entire area to ocean and destroying the buidings

But all this alot of the times seems to take to long to set up and one part of the chain gets broken before i get to use it. at least against the better players.

Anyways any thoughts are always helpful.

thanks


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 Post subject: Re: Newbie army construction
 Post Posted: Mon May 17, 2010 3:05 am 
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Joined: Mon Mar 02, 2009 11:00 am
Posts: 150
more copies of Crypt Doctor, Flame ent, possession would help, Flamekin is pretty bad in my opinion. red imps in multiples are definitely better than zombies if you have them. Also it does not seem like a good idea to have tremor, inundation and traitorous foundation since all 3 attempt do deal with buildings in different ways but do not complement each other.

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 Post subject: Re: Newbie army construction
 Post Posted: Tue May 18, 2010 4:14 pm 
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Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
Inundation is fun, but you must play it 3* otherwise it has no point.


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 Post subject: Re: Newbie army construction
 Post Posted: Tue May 18, 2010 4:15 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
Read this wiki article on Deck Building

Having one of a card doesn't tend to be that great, as it doesn't give you good odds for drawing it. Any card/combo that you want to see during your game, such as a crypt doc + possession, you should have 3 of in a deck.

Cards that are late game cards are ones you can get away with have 2 of, but having 1 of them doesn't really help in deck synergy.

Cards that are extremely viable to the deck, such as Altar of Ix are likely to be targeted by your opponent. You need more than 1, even though they autodraw, unless you can defend it with extreme ease. You only need 1 basic building because of autodraw.

I'm assuming you only have 1 Fiend, Eye, Assassin, Claimed, because that's all you own, right? If you have more, add them.

Consider:

Buildings (8x)
2x Vapor Mahal
1x Graveyard
2x Foul Obelisk
2x Alter of Ix
1x Eye of Varexes

Creatures (20x)
2x Cinder Mogi
3x Crypt Doctor
1x Yalrinian Fiend
3x Flame Ent
2x Hell Cat
3x Red Imp
2x Lawn Gargoyle
1x Blind Assassin
3x Nether Plasma

Enchants (5x)
3x Possession
1x Planar Rift
1x Claimed with Blood

Spells (9x)
2x Gather Spirits
3x Lysis
2x Sunburst
2x Tremor

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I agree with Keyser, and that's what I'm planning to implement actually.

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 Post subject: Re: Newbie army construction
 Post Posted: Tue May 18, 2010 10:45 pm 
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Joined: Tue Sep 08, 2009 12:36 am
Posts: 39
Others will disagree with me, but I would suggest only using one domain at a time when you are learning the game and learning to construct decks. By doing this you avoid issues over how much domain generation to put in of each type. In addition, I would even suggest starting out with only one domain cards in your deck. Early on it is unlikely that you have access to most of the domain accelerator cards (ones that help you get to two and three domain faster than just using three of your base cards). By only using one domain cards you alleviate this disadvantage. Plus you will learn the cards you are playing much better.

Good luck.


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 Post subject: Re: Newbie army construction
 Post Posted: Thu May 20, 2010 11:10 pm 
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Joined: Tue Apr 06, 2010 4:58 am
Posts: 3
thanks everyone for your input has helped alot.


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