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 Post subject: Re: Valley Fog
 Post Posted: Fri Oct 02, 2009 7:38 pm 
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The Dark Platypus
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kash wrote:
Another reason the current form is potentially too strong: Valley fog followed by Earthquake. Not only does your opponent lose all his domain buildings, but he is forced to have once cancelled.


That's what all this wording is addressing.. making the Fog not effect domain giving buildings.


Just have it use the autodraw rules -> If the card would autodraw, fog can't cancel it?

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

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 Post subject: Re: Valley Fog
 Post Posted: Sat Oct 03, 2009 10:09 am 
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On the other hand you always can cast Negate/Sapling/Tenderfoot/whatever so you might even get into flux advantage (or at worse stay on 0 with Red Imp, Doctor, Scout getting cancelled)
And if you have 0 1d cards in your deck (supposing it's played on 1st round which I think is really waste of that card - why written above) you have to expect troubles.. because if you were untouchable until you play some another domain, that'd be stupid, would't it? Rush decks (Thistle + Sapling) can attack your buildings on 2nd turn too.. and probably kill also, since you can cast your creature not sooner than the turn after..
Summed up this card needs to be heavily supported to do the bad stuff you howl here about all the time, and needs luck too. Because you have the choice what you'll get cancelled! As you have to be prepared for f.e. Woven Shadows possibility, you have to be prepared for Fog also. It again looks like; 'is there any card I loose too often to, and I don't use it myself? Well, I am going then to howl on forum for the card getting nerfed. Say thank ya.'


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 Post subject: Re: Valley Fog
 Post Posted: Sat Oct 03, 2009 11:29 am 
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Zurken wrote:
It again looks like; 'is there any card I loose too often to, and I don't use it myself? Well, I am going then to howl on forum for the card getting nerfed. Say thank ya.'


Actually, it is entirely the other way around. I have been using valley fog myself. If you like using weenie decks, then yes, this card is no big deal to you. It can cause significant problems for decks however.


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 Post subject: Re: Valley Fog
 Post Posted: Sat Oct 03, 2009 2:32 pm 
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So Zurken, what you are basically saying is that everyone should pack nine or so 1 or 2 flux 1st round castable cards in their decks because of this one card? Not that 9 is enough. One time I played in the beta with a 40 card deck that did indeed have 9 such cards. I didnt draw any of them at start, but the hand was otherwise good so I didn't mulligan. Bam, Valley Fog, and it was game over.

Sure, it requires some luck for both drawing the fog and opponent not drawing any cheap things for it. Even so, a card that wins the game on first round with some luck is not good for the game in my opinion.


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 Post subject: Re: Valley Fog
 Post Posted: Sat Oct 03, 2009 4:45 pm 
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Lead Developer
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Valley for will cost one additional domain, probably MX. But what I'm thinking about is that MF already have too many control cards and Valley Fog should go to another domain. What do you think about it?


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 Post subject: Re: Valley Fog
 Post Posted: Sat Oct 03, 2009 5:22 pm 
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I agree that spreading out the control cards is a good thing. My suggestion is that it not go to Chaos or Elemental, since those are already the domains it makes a lot of sense to combine with Mountain Folk. Certainly the name sounds Sylvan.


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 Post subject: Re: Valley Fog
 Post Posted: Sat Oct 03, 2009 5:38 pm 
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I too would like it to go to another domain. Sylvan would be a pretty good fit.

Right now, Valley Fog is a pretty good play at almost any point of a game. It's still going to be a very strong card at 2XX. What I would really like is if it cancels the next card that any player plays. By making it more symmetrical, you don't want to play it unless you have a clear board position. It would create the tension that is present in the card Standstill, for those familiar with Magic the Gathering.

It would still be a good card, if a little more situational. It would require more skill to play correctly, but it also requires more skill to play against. It opens up more opportunities for an opponent to misplay, by waiting too long to break the Valley Fog.

The more I think about it, the more I like this idea, although I may be the only one who does. Any thoughts?


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 Post subject: Re: Valley Fog
 Post Posted: Sat Oct 03, 2009 10:08 pm 
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Uncas: That is actually how the card worked originally. I thought it made it too weak but it didn't really get tested much.


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