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 Post subject: Goblin Bomb Squad
 Post Posted: Fri Sep 25, 2009 2:24 pm 
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Joined: Thu Sep 17, 2009 3:20 pm
Posts: 3
CX 2
Creature Goblin
Sacrifice: All adjacent spaces take 3 damage.
1/1/4/3/0

This guy seems rathers strong, no? If you get it to opponent's corner, it will act as a cheap volcano++. If some creatures try to stop you, blow them up.


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 Post subject: Re: Goblin Bomb Squad
 Post Posted: Fri Sep 25, 2009 3:03 pm 
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Posts: 348
Lava Blister essentially does the same thing, but no one plays that card. I do think bomb squad is stronger, but not that much stronger.


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 Post subject: Re: Goblin Bomb Squad
 Post Posted: Fri Sep 25, 2009 8:51 pm 
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For Blister you need 2 cards, both the blister and the creature to deliver it. It also needs some time to build up the bomb, so opponent can take measures to minimize damage. The Squad on the other hand is easy and fast to deliver to target, especially with stuff like the enchantment that turns the edge of map to base for you, or osin faith healers to keep it alive long enough to destroy all opponent's buildings at once.

Don't get me wrong, I'm not saying the card must be nerfed or anything. But I think it might be one of the best cards in the new set.


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 Post subject: Re: Goblin Bomb Squad
 Post Posted: Fri Sep 25, 2009 10:53 pm 
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Location: Moscow, Russia
Cpt.Daggers wrote:
For Blister you need 2 cards, both the blister and the creature to deliver it.
Ok, you need two cards, but...
Cpt.Daggers wrote:
The Squad on the other hand is easy and fast to deliver to target, especially with stuff like the enchantment that turns the edge of map to base for you, or osin faith healers to keep it alive long enough to destroy all opponent's buildings at once.
So you saying that Squad is good with another card and you just said that Blister is bad because it need another card ;)


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 Post subject: Re: Goblin Bomb Squad
 Post Posted: Sat Sep 26, 2009 11:28 am 
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Joined: Sat Jun 06, 2009 10:35 am
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Altren wrote:
Cpt.Daggers wrote:
For Blister you need 2 cards, both the blister and the creature to deliver it.
Ok, you need two cards, but...
Cpt.Daggers wrote:
The Squad on the other hand is easy and fast to deliver to target, especially with stuff like the enchantment that turns the edge of map to base for you, or osin faith healers to keep it alive long enough to destroy all opponent's buildings at once.
So you saying that Squad is good with another card and you just said that Blister is bad because it need another card ;)



Toche' Altren, Toche'

But yes this card is powerful, with summoning circle and the one headshot mentioned, but its not over powerful, i dont think so anyways


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 Post subject: Re: Goblin Bomb Squad
 Post Posted: Thu Nov 05, 2009 12:40 am 
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Joined: Tue Jan 08, 2008 2:07 am
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how about now? Do you guys think the squad is too strong?


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 Post subject: Re: Goblin Bomb Squad
 Post Posted: Thu Nov 05, 2009 1:37 am 
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The Dark Platypus
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I think the fact that you can play him and sac him at the same turn makes him pretty strong.
Especially with Crush of the Void in play.

Perhaps he should require dimming in order to sac? Or get a counter when dimmed, and can only sac if he has a counter? Something like that...

Or maybe he should just stay a good strong card.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

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 Post subject: Re: Goblin Bomb Squad
 Post Posted: Thu Nov 05, 2009 8:28 pm 
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Joined: Sat Jul 04, 2009 7:27 pm
Posts: 58
I like it as a strong card. If you would like to nerf it, make him deal damage any time he dies. Like the Putrid Zombie. On 1 body it would be a bit risky to play it when the enemy is near. :)


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