Author |
Message |
kash
|
Post subject: Re: Autodraw Domain Change Posted: Sun Oct 18, 2009 9:55 pm |
|
Joined: Thu May 28, 2009 12:08 am Posts: 173
|
I think this is a good change. The strengths of domain denial has been forcing the number of domain sources in a reasonable deck to keep going up. More domain cards means fewer other fun cards.
|
|
|
|
|
doiron
|
Post subject: Re: Autodraw Domain Change Posted: Sun Oct 18, 2009 10:03 pm |
|
Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
|
Keyser wrote: I'm actually against this idea... as it destroys one strategy for playing the game. Domain denial IS a way to play....
..unless the developers are deciding that they don't want domain denial to be a viable play option? domain denial will still be a highly viable strat. you just need to be smarter about it. seek out figures with no more salvage tokens, be more strategic with observing how much flux your opp has, etc. default buildings are not cheap flux-wise. The main thing this changes is that domain denial is currently a way to completely take out an opponent without even a chance for recompense.
|
|
|
|
|
CaveTroll
|
Post subject: Re: Autodraw Domain Change Posted: Mon Oct 19, 2009 7:49 am |
|
Joined: Mon Mar 23, 2009 10:20 am Posts: 235
|
It doesnt work. Im not drawing any basic buildings in my no buildings deck.
|
|
|
|
|
jed
|
Post subject: Re: Autodraw Domain Change Posted: Mon Oct 19, 2009 11:16 am |
|
Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
|
It doesn't work vs the AI if that is what you are trying.
|
|
|
|
|
CaveTroll
|
Post subject: Re: Autodraw Domain Change Posted: Mon Oct 19, 2009 1:13 pm |
|
Joined: Mon Mar 23, 2009 10:20 am Posts: 235
|
Thinking that this will get abused with the astridian forum. The only way to get out of the Astridian forum lock is to survive untill you run out of domain buildings so you can start drawing other things. With this one will never run out of them. Need to nerf that Forum.
|
|
|
|
|
Keyser
|
Post subject: Re: Autodraw Domain Change Posted: Mon Oct 19, 2009 2:01 pm |
|
|
The Dark Platypus |
|
Joined: Fri Jun 12, 2009 12:48 am Posts: 951
|
That's a good point, Cave... sometimes, you may not want to draw a domain building.
Perhaps a button option that can be turned on or off that decides if a domain building will be autodrawn or not?
|
|
|
|
|
headshot
|
Post subject: Re: Autodraw Domain Change Posted: Mon Oct 19, 2009 2:14 pm |
|
Joined: Fri Jul 31, 2009 9:12 am Posts: 270
|
Keyser wrote: Perhaps a button option that can be turned on or off that decides if a domain building will be autodrawn or not? Great idea! This could be implemented regardless of whether this new rule stays or not. Maybe the situation where all - if any - cards in hand are unaligned should be handled somehow too, although it's a rare? Maybe it could pick a random domain from the domains you have had in play earlier?
|
|
|
|
|
Keyser
|
Post subject: Re: Autodraw Domain Change Posted: Mon Oct 19, 2009 8:04 pm |
|
|
The Dark Platypus |
|
Joined: Fri Jun 12, 2009 12:48 am Posts: 951
|
This change makes Sink Hole almost free...
Lay a new building domain building, sink hole, get all your flux back with salvage.
Of course, it also makes using sink hole worthless against domain providing buildings.
|
|
|
|
|
PredatORC
|
Post subject: Re: Autodraw Domain Change Posted: Mon Oct 19, 2009 8:40 pm |
|
Joined: Sat Jul 04, 2009 7:27 pm Posts: 58
|
Keyser wrote: That's a good point, Cave... sometimes, you may not want to draw a domain building.
Perhaps a button option that can be turned on or off that decides if a domain building will be autodrawn or not? YES!!! The best solution of the Forum and autodraw problem. Adding free domain cards when you run out of them is also good. (when the autodraw is "ON") It seems to be good solution to domain killer armies. I love 3 domain cards, but in Beta is almost impossible to get 3 domains and hold them until you play your favourite card.
|
|
|
|
|
CaveTroll
|
Post subject: Re: Autodraw Domain Change Posted: Mon Oct 19, 2009 10:05 pm |
|
Joined: Mon Mar 23, 2009 10:20 am Posts: 235
|
Yes, i think sinkhole will need a fixing too if this is to be implemented. Sinkhole will be far from worthless as long as u dont destroy your oponents last building with lots of salvage counters
|
|
|
|
|
|