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 Post subject: Shoddy Worksmanship
 Post Posted: Wed Oct 07, 2009 4:27 pm 
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The Dark Platypus
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If Hill Giant Contractors costs 1 domain, shouldn't the reverse Hill Giant Contractors only cost 1 domain as well? Maybe even 2 domain because of how much it sets your opponent back... But 3 domains seems way too pricey.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Shoddy Worksmanship
 Post Posted: Wed Oct 07, 2009 5:16 pm 
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1 Domain for Shoddy Workmanships? And I trust keep the 2 flux as well? This would be fun with Trunk Hermit and a throne in starting hand.

Jokes aside, the card is already very powerful played when the opponent casts a new base after you have removed the old one (e.g. fissure).


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 Post subject: Re: Shoddy Worksmanship
 Post Posted: Wed Oct 07, 2009 6:10 pm 
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The Dark Platypus
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Hill giants is also extremely powerful.


It seems that everyone wants to make this set into nothing but mediocre cards? There are always powerful cards and weak cards and cards in between. Just because a card is "good" doesn't mean you have to nerf it.

It's about checks and balances, not about making everything "blah"

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Shoddy Worksmanship
 Post Posted: Thu Oct 08, 2009 12:05 am 
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Joined: Sun Aug 30, 2009 11:09 pm
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I think that Shoddy Workmanship can safely go down to 2 domain, and should do so. With options like Negate, Sinkhole, and Fissure around, I doubt that it would even be played very often.


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 Post subject: Re: Shoddy Worksmanship
 Post Posted: Thu Oct 08, 2009 1:33 am 
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Joined: Tue Jan 08, 2008 2:07 am
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I think we'll just drop this card for now.


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 Post subject: Re: Shoddy Worksmanship
 Post Posted: Thu Oct 08, 2009 3:44 am 
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Joined: Sun Nov 02, 2008 10:04 pm
Posts: 348
aww was one of my favs of the new set. granted 3 domain was a steep requirement, but I still packed one in my MF deck.


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 Post subject: Re: Shoddy Worksmanship
 Post Posted: Thu Oct 08, 2009 4:08 am 
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Joined: Thu May 28, 2009 12:08 am
Posts: 173
I think dropping it is a reasonable decision. The last thing MF really needs is more ways to take out domain.


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 Post subject: Re: Shoddy Worksmanship
 Post Posted: Thu Oct 08, 2009 7:00 pm 
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Keyser wrote:
t seems that everyone wants to make this set into nothing but mediocre cards? There are always powerful cards and weak cards and cards in between. Just because a card is "good" doesn't mean you have to nerf it.

It's about checks and balances, not about making everything "blah"

If balancing is done with that attitude, the game becomes pretty boring on top level constructed, as everyone is just going to play the same things. I know CCGs tend to be like that (remember Umezawa's Jitte in mtg?), but why make it some kind of rule?

In addition, I don't think it helps if there is a single card that keeps another otherwise overpowered card in "check". That kind of balancing just makes the outcome of games depend more on matchups. The deck that doesn't have the "check" card (maybe it's in the wrong domain?) is still helpless.

To me, ideal balance would mean that every balanced deck has a way to deal with pretty much anything, and that every card would be roughly equal in usefulness to the others. By roughly I mean here that it would be enough to get as close as possible with the amount of testing and evidence available. Of course some cards inevitably remain at least a bit better than some others. By a balanced deck I mean a deck that has a reasonable ratio of creatures, spells, enchantments and buildings each. A deck without creatures still would and should be very vulnerable to certain other deck designs.


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