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 Post subject: Marauding Puddle [bug]
 Post Posted: Fri Oct 09, 2009 3:47 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
I know Jed is already aware of this bug (as it's been a deciding factor in two games I've had against him), but I'm posting it here for reporting purposes and all that jazz.

The Marauding Puddle says that any space underneath it is an ocean as long as Puddle is over that space.

This is not the case. If you use a wind mogi to move a Puddle or use one Puddle to make an ocean and move the other Puddle into the ocean, the space is NOT an Ocean at the beginning of the next round. If you don't move the Puddle, it dies for being on land at the end of the round.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Marauding Puddle [bug]
 Post Posted: Mon Oct 12, 2009 8:35 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
could I get an ETA on fixing of this bug?

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Marauding Puddle [bug]
 Post Posted: Mon Oct 12, 2009 9:51 pm 
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Joined: Mon Jul 27, 2009 6:30 pm
Posts: 281
Location: Atmosphere of Magisteria
I realize everyone is VERY busy finalizing the next expansion. But I posted this exact detail a week or two ago. The Marauding Puddle is a cool creature. It can do a number of cool tricks, if it is working as advertised. The game and new expansion are moving forward nicely. Keep up the good work! :) Here is to hoping the card is fixed pronto.

Keepin it ReaL,

DarkJello

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 Post subject: Re: Marauding Puddle [bug]
 Post Posted: Wed Oct 14, 2009 11:31 am 
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Joined: Sun Jun 07, 2009 10:35 pm
Posts: 51
Adding one more bug for the puddle.
Events:
1.The puddle is cast on a water tile.
2.The puddle got negated.
3.The tile the puddle was on become a land.


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 Post subject: Re: Marauding Puddle [bug]
 Post Posted: Thu Oct 15, 2009 7:03 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
It seems to do better, but still not perfect. If you try to leapfrog two puddles with each other, one of them always seems to end up on dry land at the beginning of the next round.

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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