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 Post subject: Changes
 Post Posted: Sun Oct 18, 2009 11:22 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Knight of Celador: 2SSX
Hunting Grounds: changed
Aurora Borealis: removed
Cathedral of Xosa: 4IIX
Nightmares: 3DXX
Pastor of Wrens: vision 0
Osin Faith Healer: 3I

You are given Domain Buildings if you have none left in your deck.


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 Post subject: Re: Changes
 Post Posted: Mon Oct 19, 2009 2:41 am 
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Joined: Mon Jul 27, 2009 6:30 pm
Posts: 281
Location: Atmosphere of Magisteria
Quote by jed, "You are given Domain Buildings if you have none left in your deck."

Wow! :shock: I relax for 2 days and return to this change. Is there a limit on how many times this new rule will kick-in during a game? It is great to see that things continue to evolve. Darwin would be proud! What prompted this change?

Ciao,

DarkJello

EDIT: I see the other thread now, so I will just read the discussion there. :oops:

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 Post subject: Re: Changes
 Post Posted: Mon Oct 19, 2009 2:39 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
jed wrote:
Knight of Celador: 2SSX
Hunting Grounds: changed
Aurora Borealis: removed
Cathedral of Xosa: 4IIX
Nightmares: 3DXX
Pastor of Wrens: vision 0
Osin Faith Healer: 3I

You are given Domain Buildings if you have none left in your deck.


Does this mean nightmares is 3 domain and the corpse is removed? (it got two nerfs?)

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I agree with Keyser, and that's what I'm planning to implement actually.

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 Post subject: Re: Changes
 Post Posted: Mon Oct 19, 2009 9:47 pm 
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Joined: Sat Jul 04, 2009 7:27 pm
Posts: 58
I would vote for these changes:

Knight of Celador: 2SSX OK
Hunting Grounds: please make 3 or 4 mastodons the max
Aurora Borealis: removed OK
Cathedral of Xosa: 4IIX OK
Nightmares: 3DXX Let it be 1DXX as it was
Pastor of Wrens: vision 0 I'm affraid it won't be worth to play with 0 vision start
Osin Faith Healer: 3I OK

give back the 1 attack to the Goblin Bomb Squad. :)
Knight of Rogh: increase vision


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