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 Post subject: Galom's Prospectors vs Brown Ox
 Post Posted: Mon Nov 02, 2009 4:32 pm 
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Joined: Fri Mar 27, 2009 8:01 pm
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What do you think?
In my opinion Galom's always wins. The drawback of being able to control 'only' hills & mountains isn't that big to switch it for the Ox.
Therefore I think Ox would deserve 1 speed.. that'd make him considerably as good as those Galom's.

Opinions?


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 Post subject: Re: Galom's Prospectors vs Brown Ox
 Post Posted: Mon Nov 02, 2009 7:17 pm 
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The Dark Platypus
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I don't think he should get a boost. That would give MF two creatures (so 6 cards in a 40 card deck) that are almost OP in accelerating flux control.

MF already has Hill Giant Contractors and Galom's for one turn base building. Does it really need another card that gives almost instant bases? The Ox has toughness that makes it harder to kill than the Galom's. Giving it more speed as well would be OP imho.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

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 Post subject: Re: Galom's Prospectors vs Brown Ox
 Post Posted: Mon Nov 02, 2009 10:05 pm 
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Hmm, sounds fair I think.
Thanks for the explanation ;)


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 Post subject: Re: Galom's Prospectors vs Brown Ox
 Post Posted: Mon Nov 02, 2009 10:45 pm 
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Joined: Fri Jul 03, 2009 9:50 pm
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Also, Brawn Ox is a common card. Galom's is an uncommon. Granted, there are good and bad cards of all rarities. But if a common and uncommon card have similar abilities, one should expect the uncommon to be more powerful than the common.
That is the case here, imo. I don't see why any changes would be needed.


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 Post subject: Re: Galom's Prospectors vs Brown Ox
 Post Posted: Mon Nov 02, 2009 11:20 pm 
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My first reaction to seeing Brown Ox was "wow this should be better than Galom's". But now I actually think Galom's is generally slightly stronger, but only slightly, and it depends a lot on situation and map. Sometimes it really is a problem to find hills or mountains in suitable spots, and the difference between 2 and 3 health is significant in early game.


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 Post subject: Re: Galom's Prospectors vs Brown Ox
 Post Posted: Tue Nov 03, 2009 3:25 pm 
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Joined: Sat Jul 04, 2009 7:27 pm
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I played the Ox pretty much and I think it is a very good creature, fine as it is. It does not require any changes.
You might be surprised but the Ox was better than Prospectors in more situations than it would be worse than Prospectors. Its 3 health plus ability to build when enemy attacks the construction site is very good.
But I would like to see an improvement> When the Ox takes away the last work token from the building, it DOES NOT COMPLETE. Just at the beginning of the next turn.
It should complete immediately, when it has no work tokens. Like Hill Giant contractors. That way it would be indestructible as site, it would give control immediately and the building could be used (to summon creatures, to build further, etc.). If this would be implemented, the Ox would be definitely better than Prospectors.


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 Post subject: Re: Galom's Prospectors vs Brown Ox
 Post Posted: Tue Nov 03, 2009 8:28 pm 
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Joined: Sun Jun 07, 2009 10:35 pm
Posts: 51
One more thing you might be missing:
I had played against a brown ox user.
In that game, I attack his construction site to hp of below 1 and he removed all the token off that building in the same turn. The result is the building still complete even if the construction site has <1 hp.

I'm not commenting on how can this be advantageous. Just putting in a fact.


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