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Post subject: Psychotic Break not affecting Bounty Hunter [bug] Posted: Tue Nov 03, 2009 1:51 pm |
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Joined: Fri Jul 31, 2009 9:12 am Posts: 270
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Nightfall Bounty Hunter continues on his mission even when enchanted with Psychotic Break. Either this is a bug, or Psychotic Break's text could say it doesn't affect uncontrolled creatures. Now it only says the creature becomes uncontrolled, which I assumed has no effect when it already is uncontrolled.
In addition, there is a bit confusion about how the break really works. The closest target seems to be determined by move costs rather than by hex distances, which is a bit counterintuitive, given that it says "closest". And what if 2 figures are equidistant, is the target chosen randomly or is it the oldest?
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PredatORC
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Post subject: Re: Psychotic Break not affecting Bounty Hunter [bug] Posted: Tue Nov 03, 2009 3:58 pm |
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Joined: Sat Jul 04, 2009 7:27 pm Posts: 58
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Some times Psychotic Break doesn't work at all. The "breaked" creature won't always move in the direction of the closest figure if it can't reach it. (Tried on an Epic Veteran in deep forest> it does not move towards a building that was 2 forest hexes away).
Blind Assassin with a break will attack even if it does not see the enemy.
Psychotic Break is extremely OP now. The breaked creature should attack only creatures, not figures. In sight. If does not see any creatures, then wandering.
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Keyser
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Post subject: Re: Psychotic Break not affecting Bounty Hunter [bug] Posted: Wed Nov 04, 2009 6:43 pm |
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The Dark Platypus |
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Joined: Fri Jun 12, 2009 12:48 am Posts: 951
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In your response to the assassin, I think that a creature enchanted with Break will attack any creature/figure within RANGE regardless of SIGHT. It also seems to not move if it can't attack anything within RANGE.
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kash
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Post subject: Re: Psychotic Break not affecting Bounty Hunter [bug] Posted: Thu Nov 05, 2009 1:33 pm |
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Joined: Thu May 28, 2009 12:08 am Posts: 173
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I think there is one more wrinkle to that, because I think have seen it move when it was unable to attack after. So maybe it is something like if there is no creature in vision or range it moves towards the nearest creature, but if there is a creature in vision but not in range it just sits there?
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PredatORC
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Post subject: Re: Psychotic Break not affecting Bounty Hunter [bug] Posted: Thu Nov 05, 2009 8:36 pm |
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Joined: Sat Jul 04, 2009 7:27 pm Posts: 58
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Just played with P. Break some games. 1. land creature moved towards an ocean creature, while there were other targets in sight. 2. there was a creature in sight and reach but it moved to attack a building (it did not reach it in that turn) 3. BUG BUG BUG Whisk away did not return the P. Breaked creature to its CASTER's hand! BUG BUG BUG
Please, remove Psychotic Break from the game. For 2 flux you take a creature from enemy and it makes havoc in his territory. Too strong....
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doiron
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Post subject: Re: Psychotic Break not affecting Bounty Hunter [bug] Posted: Fri Nov 06, 2009 2:54 am |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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I have to agree with ORC, for the flux cost the effect is too strong. With the current cost, it should have lifespan [2] or [3].
Last edited by doiron on Sat Nov 07, 2009 12:06 am, edited 1 time in total.
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PredatORC
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Post subject: Re: Psychotic Break not affecting Bounty Hunter [bug] Posted: Fri Nov 06, 2009 7:06 pm |
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Joined: Sat Jul 04, 2009 7:27 pm Posts: 58
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Yeah, nice idea, thank you! Save the Break and give lifespan 3.
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kash
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Post subject: Re: Psychotic Break not affecting Bounty Hunter [bug] Posted: Fri Nov 06, 2009 10:04 pm |
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Joined: Thu May 28, 2009 12:08 am Posts: 173
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3 domain is a pretty steep cost. I'd play lysis over it if both were the same domain.
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headshot
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Post subject: Re: Psychotic Break not affecting Bounty Hunter [bug] Posted: Fri Nov 06, 2009 10:28 pm |
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Joined: Fri Jul 31, 2009 9:12 am Posts: 270
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I'm not so sure about Psychotic Break being better than possession though. Possession is always good when you have a way to sacrifice a creature for some benefit, while Break is only good when the enchanted creature is close to opponent's buildings. Casting it on a Blind Assassin who is next to your base will do almost no good at all. Also Misunderstood Orders or teleport can save your base from a psycho and have it destroy opponent's base instead.
Lifespan (3) would probably make it quite weak, not to mention lifespan (2). And about making it 3 flux, remember there is already an anti-creature card with exactly identical cost: Lightning Bolt. It can get rid of multiple big creatures at once, and most creatures indeed die from it. And still no one (else than me that is) plays it! I'm not sure Psychotic Break has that much power.
Having said all that, I admit it can be really, REALLY devastating in limited, where there might not even be any way to deal with enchantments. Maybe make it rare?
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doiron
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Post subject: Re: Psychotic Break not affecting Bounty Hunter [bug] Posted: Sat Nov 07, 2009 4:26 am |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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I stand by lifespan (3). If you use it, it's more than likely going to be a big nasty by your opp's base. which means that their base is going to be destroyed and they lose a big creature for 3 rounds. that to me is well worth 3 flux, even at 3 domain.
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