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 Post subject: Re: Top 5 Reasons Why I won't be playing much TFW any more
 Post Posted: Sat Aug 15, 2009 4:18 am 
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Joined: Tue Aug 11, 2009 6:16 am
Posts: 4
I certainly won’t be quitting because of the problems I’ve encountered in this game. But I agree with the poster, I think the problems this game suffers will turn away A LOT of gamers.

Before I get started I would like to say I agree with a friend of mine who I invited to play this game: “Far Wilds combines all my favorite strategy games into one”.

So I agree with all of the problems cited by the poster, but I would like to expand the list and offer some solutions:

First off, this game really DOESN’T have a steep learning curve; there is just NO information available on this game. The “strategy and army” forum is a joke. There needs to be fansites, the wiki for this game seems REALLY old, it hasn’t even added the additions of guilds (which I am guessing is new-ish). There really needs to be a list or a site like starcity games that has blog posters posting about games, decks they’ve played, deck ideas, combos, and most importantly: A CARD LIST. I was pissed I couldn’t find a card list besides the market place, which is kind of a pain in the ass to use (I don’t know if the market place lists all of the current cards available).

Also they need to have a rule book available, often I will be curious about a rule or if something will work and I will have to ask in the lobby, and the community can be somewhat elitist. I’ve only encountered a few A-holes so this isn’t a problem.

Secondly, the AI. There needs to be more AI options; maybe even allow the AI to play some decks you’ve constructed, that way you can test your deck versus some of the meta game decks out there.

And yeah, the ladder is just a mess. It’s confusing and broken. I can’t really think of any ways to fix the ladder other than to make it static in terms of not resetting every 5 hours maybe reward gold when a player ascends the ladder; but never giving them gold for ascending a spot they have already ascending (maybe this ladder could reset everytime there is an expansion released or something). To still give the ability to play the game for free and earn gold, have more free tourneys that pay out gold and that separate players by hours played, number of tourneys won, and rank; that way a new player can’t play a veteran player (I am not sure if these already exist or not).

Also I’ve actually waited two hours to play someone of similar level, and still didn’t play a game. But I think this has to do with the horribly small player pool. Which again, you can’t do enough to promote this game. I joined the game because of banners on Starcity games, so things like that work. Maybe give incentives to players who promote this game on their websites/blogs. I know the referral system is now in effect which is nice. I’ve already invited all my friends and sent out facebook/myspace/emails inviting people to play this game because of it (haha), when before that I wouldn’t have bothered.

Standard games not only can but DO normally take up to an hour or so. Maybe this is because I am new, but I’ve actually lost due to time out several times. In fact it wasn’t, until recently, after like my 8th or 9th game, that I didn’t really understand how rounds played out. I really like playing custom games because you can greatly reduce the amount of time a game takes, however, no one joins custom games so I always have to play against the AI.

Last thing I want to comment on is: MORE GAME MODES! And more ways to win gold for free :)

I would like to see more game modes; like chaos, where every round some random world enchant triggers that could either hurt all players or help all players.

It might be cool to do something like magic’s vanguard (if any of you play MTGO) where you play as a character from inside the Far Wilds lore (if there is any) and they give you certain enhancements like increased starting hand size, flux per round, creature vision or movement, etc.

Anyways, I’m not getting paid for this so I am going to stop now. I love this game but it could use a TON of improvement. I know it’s a fairly new game and I am willing to stick with it for a while since it’s really fun and I really do believe that it could grow to be a tremendous game.

Take care every one,

- Proxima.


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 Post subject: Re: Top 5 Reasons Why I won't be playing much TFW any more
 Post Posted: Sat Aug 15, 2009 4:25 am 
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Joined: Tue Aug 11, 2009 6:16 am
Posts: 4
- OK just found twfinfo.com, which is a great site. However it’s in the forums general area…. Why is it posted there? Even after I googled The Far Wilds (wasn’t aware it was abbreviated TWF) it didn’t bring up TWFinfo.com This kind of stuff should be on the main page of The Far Wilds. There should be an affiliated/fansite page: Gives elite fan sites, wiki, and other REALLY important sites that help give players more information about the game.


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 Post subject: Re: Top 5 Reasons Why I won't be playing much TFW any more
 Post Posted: Tue Aug 18, 2009 1:41 pm 
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Joined: Sun May 10, 2009 11:13 pm
Posts: 75
I would have to say the most difficult part is just learning about deck construction in general. It's really hard to get ahead when people that beat you won't even send you their decks so you can see, not just what they're throwing at you, but the proportions as well.

You can pick up ideas/combos just from playing other people, but I still can't seem to round out the proportions of 1/2/3 domain cards in my deck. There are discussions in the forums on this stuff, but I still feel like it could use a lot of work.

I think it would be sweet if somehow the winner of every EC has his deck automatically posted to the forums. That's probably a lot of work and asking for way too much, but it's just a thought.


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 Post subject: Re: Top 5 Reasons Why I won't be playing much TFW any more
 Post Posted: Tue Aug 18, 2009 3:06 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
Boozie, take a look at the decks that were in the Grand Clash. That should give you a good idea of proportions. --> this thread

I've also found several of the better players that are more than willing to share their decks and, even better than that, take a look at yours and make suggestions.

Don't be upset with someone for not wanting to share their deck. They probably put a lot of time into designing it, and may not want someone else to get the benefit of that for free. It's reasonable to not want to share a deck. Rather than asking someone to share their deck with you, ask them to take a look at yours and make suggestions. I don't know of a single player on here that wouldn't be willing to take a look at a deck and help you build it better. You could also post it to the forums under the Strategy section and have people comment there.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Top 5 Reasons Why I won't be playing much TFW any more
 Post Posted: Tue Aug 18, 2009 3:15 pm 
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Joined: Sun May 10, 2009 11:13 pm
Posts: 75
For starters, I don't have the gold to copy their decks anyways. And it's not like I didn't see half or more of their cards in the last game we just played. It's more to get an idea of ok he used X 1 domain creatures and had 12 buildings etc. And I think most of the grand clash decks have cards in them that were raped. i.e. beacon of celador in a 2 domain deck.

Yes, it is helpful to see those decks, but I'm saying 5 listed decks doesn't feed everyone's thirst for learning.


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 Post subject: Re: Top 5 Reasons Why I won't be playing much TFW any more
 Post Posted: Tue Aug 18, 2009 3:53 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
You were looking for the approx number of how many X domain, XX domain, XXX domain, 1 flux, 2 flux, 3 flux, 7 flux, buildings, creatures, etc, etc, etc...

I assume that looking at the GC decks would let you see the ratios used, regardless of if the cards are still popular or not.

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Top 5 Reasons Why I won't be playing much TFW any more
 Post Posted: Tue Aug 18, 2009 5:03 pm 
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Joined: Sun May 10, 2009 11:13 pm
Posts: 75
Yes I can view 6 outdated decks posted in that link. We covered this already. I'm asking for more currently successful decks to become accessible somehow. The clashes are probably too hard to record constantly, but I think new players don't have enough direction.


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 Post subject: Re: Top 5 Reasons Why I won't be playing much TFW any more
 Post Posted: Tue Aug 18, 2009 5:46 pm 
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Joined: Sat Feb 28, 2009 4:57 pm
Posts: 40
You can have a look here to get an idea on other reasonably successful and very cheap decks.

I agree with you: they are not up to date but you have to understand that these major changes were only put in place very little ago. Still, it's a step forward.

BTW, I love angelatheist deck :D


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 Post subject: Re: Top 5 Reasons Why I won't be playing much TFW any more
 Post Posted: Tue Aug 18, 2009 7:22 pm 
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Joined: Thu May 28, 2009 12:08 am
Posts: 173
I've posted by MF/Ele rush deck before, but I am happy to repost it here:

Buildings: (11x)
3x Dwarven Hall
2x Sphere of Radiance
3x Vapor Mahal
3x Hadarck's Fort

Creatures: (21x)
3x Craig Scout
3x Galom's Prospectors
2x Abrixian Sparker
2x Constable of Glorn
2x Lawn Gargoyle
2x Blunderbuss Squad
2x Cinder Mogi
3x Dwarven Warrior
2x Flame Ent

Enchants: (3x)
3x Icy Encasement

Spells: (5x)
2x Disenchant
3x Negate

Total: 40

I play around with the composition quite a bit. For example, recently I pulled the Dwarven Warriors for some Fissures and Cloudbursts.


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 Post subject: Re: Top 5 Reasons Why I won't be playing much TFW any more
 Post Posted: Tue Aug 18, 2009 9:41 pm 
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Joined: Wed May 06, 2009 8:48 pm
Posts: 23
I agree that most people that I've talked to are willing to share their decks and ideas with you. And are also willing to give you advice on your deck. I talk to people all the time about decks and which cards would work better in certain situations. All you have to do is ask.

If someone beats you ask to look at their deck. I'm guessing atleast 25% of the people won't mind. I'm going to test this right now.


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